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  • Ok so the game is now available on the arcade.

    Don't hesitate to vote or leave a comment there.

    ==================

    Changelog for ScirraArcade_1.0:

    Basicly finished the game

    Added new levels as well as levels provided by (thanks again).

    Added sounds for jump, level selection, grabing/ungrabing handles

    Corrected the final reported bugs

    Added a "Game" button (instead of 2 "Play")

    Released a quickly setted website on which the development will keep on.

  • You would have to put the event in a common event sheet (a third one) and then include this event sheet in the two others.

  • Use the preload action before the event that plays the sound.

  • I hope a look at that tutorial can answer your questions.

  • Set your mouse cursor to invisible.

    Make a sprite containing the graphics for the chainsaw.

    Every tick set this sprite's position to mouse.x, mouse.y

    When left mouse button is clicked play your sound.

  • You can use the system actions "Go to layout"/"Go to layout (by name)" as well as the system action "Reset global variables".

    Going to the current layout will "reload" it (executing the on "start of layout event").

    To end your game, you probably want to take your player back to your first/menu layout.

  • This should be what you want

    Using two behaviors on a single player sprite at the same time is not really advised.

    That's why the player was like hopping even if no key was touched.

    Once you disable the non used behavior, things look better.

    Also using groups (enabling/disabling them) helps to define precisely "states". Only the code in the activated group is executed.

    Also with common code, you can put it after the groups as to be executed each tick anyway.

    Let me know if you need more explanations.

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  • DravenX: Are your drivers up to date ?

  • smitchell: There's already a bit of it in the history archive from the first post, but yes it's not straight forward to get and not fully there.

    I'm not willing to show exactly/specificaly how it works for this game (to prevent some cheating mainly) but I could explain the process more generaly.

    I'm considering making a "post mortem analysis", a post about how I made the game and what I've noticed/encountered along the development, guess this specific topic would deserve to be treated in that post.

    I won't have this analysis before the deadline, but check out in the following days after, I'll do my best to make it available.

  • This is an issue that appearead around r70.

    Try to go in the preferences dialog and click "Reset dialogs".

    If this doesn't solve the issue follow the process from that post.

  • Image compression, you can read about in this article.

    The green stuff in my previous answers are links.

    When you click on them it takes you to a new page where informations in relation to your questions are given.

    Going to those pages and reading them generaly helps you answering your questions.

    It all depends on what phones you wish to develop for.

    iphone 3gs - 320x480

    iphone 4, 4s - 640x960

    ipad, ipad2 - 1024x768.

    mage export formats

    There are three image formats you can choose from the Image Format dialog: PNG-32 (true color PNG), PNG-8 (256-color PNG) and JPEG (for photographic type images). That's roughly in order of largest to smallest file size too (PNG-32 is usually largest and JPEG usually smallest).

    All images in the project folder are stored as PNG-32

    So it doesn't matter what format you input to C2, it stores it for you and allow you to compress it on export.

    o on export, images are converted from PNG-32 to a different format if you've changed the image format anywhere. If they're still set to export to PNG-32 and you have enabled PNG recompression in the Export Project dialog, some other interesting things happen to make sure they're as small as possible. These are described a bit later.

    Read the rest on the blog article already linked earlier.

  • Extract from the How do I FAQ:

    reate a rubber band (elastic slingshot) - LINK

    Also the manual explains how to save & share projects as well as how to test and publish them.

    Welcome on the forums.

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Kyatric

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