Kyatric's Recent Forum Activity

  • I personaly don't mind indents, especialy that now we can collapse them.

    Anyway, time to attracts Ashley's attention on the matter and see what he thinks of that.

    The advanced sheets features are still young.

  • HTML5 LD jam entry - "Out for arrest" :

    On ludum dare site

    Your creations topic on scirra.com

  • Update

    <center><font size="4">Play the game on Scirra's Arcade</font></center>

    Arrest gang members by spotting them through a satellite.

    Don't arrest innocent civilians, arrest all gang members before the time runs out.

    or Ludum Dare 23 - Theme:Tiny World

    A collaborative work with PixolPalette.

    Arrest gang members by spotting them through a satellite.

    Don't arrest innocent civilians, arrest all gang members before the time runs out.

    Don't hesitate to vote, comment the game on arcade and/or leave a post here.

  • harrio: You can use invert(is on screen) as Geo mentionned above.

    You can also use "System: compare two values" and look for the distance between the player and the bullet. More than a certain distance, you consider that you have to delete the bullet.

    Example capx.

  • Thanks

    To help with the issue you noted, we've made it so the first waves display less citizens/pedestrians and of limited type.

    That is to say, in the first level you will have 50 walking citizens with the same animation, cops (in blue) and a few dogs (brownish animal).

    The gang members should stand out, and it should get the player used to spot the gang members easier.

    There's also a game mechanic "hidden" which are the red dots around the scope that changes shade according to the distance from the scope to a gang member.

    The closer you are, the more red the dots are. It does help but you still have to pay attention and look closely for the gang members.

    Also since your answer quite some time has passed, and we've finished the game for the comp.

    I will soon upload it and update this thread as well.

    Thanks for the feedback, much appreciated.

  • There's some ambiance to that tiny world indeed.

    The layering of blurs, shadows, lights is pretty well down, and it seems to serve the level design.

    I spent a few tries dying on spikes first before accidentaly falling on one of the orbs to collect.

    From the moment I had the orb, the game made sense.

    I'm not a big fan of the control that make it so that you jump up right/left from a wall if you were slowly sliding down along it.

    It doesn't feel very expected and caused me some stupid deaths. (I'd expect to move out from the wall, but on the same Y, to prevent reaching top rotating spikes for examples).

    The down sliding might also be a bit more accelerated to prevent that, the player would be less enclined to jump of the wall at a not opportune time.

    Nice work though considered in the frame of ludum dare <img src="smileys/smiley1.gif" border="0" align="middle">

    With more time available a correction on the control bugs (sometimes, the sprite is mirroring/not mirroring at high pace if colliding with an angle of the scenery/wall) it will make for a cool little game to have a quick play with.

    And thanks for your feedback on Out for arrest.

    EDIT: Congrats on the cool votes in the ludum dare. You're like in the top 10 on coolness !

    Good for C2 and deserved for you !

    EDIT2: After having replayed and finished it, I'll come back on my comment about the controls.

    Still I feel there's something "not natural" I can't put words on it, but I tended to play "stuck to the wall", holding the down key often when on walls to try to see what was coming up or down.

    The speed of the slide down should be tweaked to get something more nervous maybe.

    Also there's some kind of collision bug when touching the angle of a wall and holding the down key. That's where the fussy mirroring I was talking about happen.

    Once you get the hang of the controls, the first two orbs are easy to get (those from the bottom and right section of the level).

    The last orb (after the platform) was a bit trickier to get. The level design had me used to some "circular path" from the volcanoes to the orb/back to the volcanoes and the last orb didn't fit that pattern <img src="smileys/smiley4.gif" border="0" align="middle">

    I died, but fortunately the two previous orbs were still in place in the volcanoes. GLAD !

    The first time I had played, death meant restarting the whole level again. And it caused quite a fast/frustrated quick as I was still working on my own entry for the jam.

    Again, good job.

  • NotePad++ or any syntax coloring editor (have a search in google).

    You can also check for errors in your browser and use the embedded debugging console or extension like Firebug for firefox.

    Once again, I tried your exported game link from the first post, and it works for me in FF, raises no error and I can unlock/progress through levels.

  • Can't reproduce on my FF.

    It sounds like problem in your events, not a bug with C2.

    Just check your code and update your FF version.

  • Nice <img src="smileys/smiley1.gif" border="0" align="middle" />

    Keep up the good work Juantar, this is pretty good !

    I can't say I'm personnaly waiting this, but it's nice to have always more possibilities with C2.

  • <center></center>

    <center><font size="4">Play the game on Scirra's Arcade</font></center>

    The Ludum Dare page for the game

    Arrest gang members by spotting them through a satellite.

    Don't arrest innocent civilians, arrest all gang members before the time runs out.

    or Ludum Dare 23 - Theme:Tiny World

    A collaborative work with PixolPalette.

    Arrest gang members by spotting them through a satellite.

    Don't arrest innocent civilians, arrest all gang members before the time runs out.

    Programming, sound : Kyatric

    Graphic art: PixolPalette

    Don't hesitate to vote, comment the game on arcade and/or leave a post here.

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  • Still on for the jam.

    Here is a WIP : Out for arrest

    Feedback greatly appreciated.

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Kyatric

Member since 18 Aug, 2010

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