Kyatric's Recent Forum Activity

  • Scirra's forum is about Construct Classic and Construct2. There's already an "Open" section for "out of topic" subjects.

    If you need informations, tutorials or how to's about other technologies/softwares, go make a search on google, look for forums about those softwares. I don't think scirra's forum is the right place for such informations.

    I agree though that videos of games or related to construct should be added to scirra's playlist on youtube.

    On the other hand, apparently noone/not enough persons with such a video took the time to give them a notice.

    So here it is, if someone has a youtube video construct related post about it in the forum or send a message to scirra's youtube channel. They'll be happy to hear about it, possibly add it to their playlist and possibly promote it.

    I don't think an entirely new section is required for those videos, and if you look at construct-classic part of the forum, videos of games are all stored in a sticky thread.

    One such thread could be made in C2's part too, but so far, few people posted videos about their games, as HTML5 makes it quicker to play the game rather than see a video about it.

    And videos about how to use C2, you can see them in the tutorial part. Sure it's not clearly indicated before you check the tutorial itself, but when you're looking for informations, aren't you looking through them anyway ? If no, then you should.

    One last note: I'm not talking on Scirra's behalf, just giving my own opinion there.

  • Congrats on ending with an outstanding 300%+ funding.

  • Have a look at the beginner's guide to C2 and you might also want to check out New to Construct, where to start and follow the other links it provides.

    Also never hesitate to check in your c2\examples folder, there are already quite a few examples available showing how to do stuff with C2 in a quick, easy and simple way.

  • Have a look at that tutorial it depicts several things about picking, maintaining/evolving a grid, arrays, etc...

    It might help you with some aspects of your question.

  • legora: You might prefer using a single condition ->

    "Mouse: on object clicked 'Sprite'".

  • Well, the shakiness comes from the collision polygon.

    A runner type of game is like a platformer. It is advised to have an invisible sprite of square/rectangle shape with the platform behavior on which you pin or position each tick the sprite with the animations.

    But the collision polygon of the anim doesn't count, only the "support" sprite does.

    Also your project was missing the 'Set animation "running"' action.

    You also should set the "Default controls" property of the platform behavior to no.

    You also should set the option "Loop" of the running animation to yes.

    Also you don't need the touch2 plugin, the built-in touch allow you to use either touch and mouse input.

    Prefer using built-in than custom plugins.

    Using a support sprite, and making sure the origin points are consistent from a frame to another should help with the shakiness.

  • Can you provide examples of your work and the method you use ?

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  • What about the size of the textures in the animation ?

    Post your capx (with less plugins) so others can see if it is laggy too on their computer.

  • Be sure also to update your graphic card drivers and make sure your game is ran with WebGL option on in a webGL supporting browser (not IE).

  • Surprised that doesn't crash in Chrome.

    Ashley: I've noticed that chrome is really "laxist" on the JS code execution whereas firebug is far stricter. I don't know if FF without firebug executes said code, but with the extension on it often "shoots" some bit of code that are not working as they should.

    If you want to make sure some code is correct, run it by firebug and you'll be set.

  • Admins live in europe.

    You uploaded your game during the night and it takes some time to get reviewed.

    Also I think your game would have fit in puzzle game section, since the goal is not racing but more dexterity/reflexion (will I scratch the car or not).

  • Look in the how do I FAQ at the section "Audio".

    This is how audio works.

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Kyatric

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