Kyatric's Recent Forum Activity

  • Extract from the how do I FAQ

    olume control on a sound played - LINK

    in the Audio section.

    Check the capx in this post, it shows how to properly use volume.

    A -25 volume is equivalent to no sound at all.

    Your description of what is happening is too vague, post a capx clearly displaying what your issue is.

  • Rxanadu: see this manual entry.

    Javascript errors are not a normal behavior, are you using custom plugins ?

    Be sure to check for errors in browser.

  • Ho it's about drawing a line ?

    I didn't understand what was asked in the first post tbh.

    Check the how do I FAQ

    raw a line from point A to point B - LINK

    No need for plugins or anything complicated/fancy.

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  • Particle does decrease and the boy appears again in FF 11.0 and chrome 18.0.1025.162 m for me.

    No bug there, check that your browsers are up to date and your graphic card drivers are up to date.

  • Manual entry about particles

    Playing with the "Destroy mode" and "Timeout" properties allow you pretty much to mimic the Fade behavior.

  • You should post your capx.

    On bullet spawn though, you should have an "imagepoint" field in which you can use int(random(0,3)) (since you have 4 imagepoints, it will pick one of the four imagepoints).

  • C2 isn't really meant to build full websites.

    As you mentionned, search engines won't be able to crawl your content, embeding content like videos will require you to use a custom plugin like "DIV" to display said content, all in HTML.

    Forums, e-commerce...

    Considering you have PHP frameworks existing, putting a "C2 frontend" on it doesn't make much sense.

    You can use C2 to make some applications/elements of your website.

    For example, you could consider making the navigation bar in C2 as long as you know the URLs you're aiming for, that your user's browser is executing javascript and is HTML5-friendly.

    C2 isn't really recommanded for entire website.

  • Well the better solution is a mix of both.

    Store your initial values for player/NPCs/whatever in arrays, and on creation of said instance, fill the instance variables with the value out of the array.

    For the value you want to keep from an iteration to another, store them on death of the player in global variables, or an array which values are meant to change over time and apply them to the "newly" created player instance.

    Stuff like score, numbers of kills/death, etc... can be stored in global variables. Assuming you only have one player which is scoring/killing/dying.

  • Dialogs stay where they are put on screen.

    If you don't want the inconvenience, think about putting your dialogs in your main laptop screen before removing the second monitor.

    I don't know how C2 would be supposed to recognize that you're using either 1 or 2 monitors.

  • Bullet -> On collision with another object

    The bullet is a Sprite and you can find all the explanations in the manual.

  • Have a look at the custom plugins.

    I did a astar pathfinder behavior a while ago, and recently 00rez has made a faster (and possibly better) version of his own (relying on a astar plugin).

    If you really want to do it yourself, I think you'll have to go through the SDK and implement your own plugin/behavior.

  • Go into the preferences dialog and click "Reset dialogs".

    <center><img src="http://www.scirra.com/images/articles/preferences-page1.png" border="0"></center>

    Fixed.

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Kyatric

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