Kyatric's Recent Forum Activity

  • Nice video.

    Some of the (basic) stuff can be found in examples in the how do I FAQ.

    And I believe the rest of the system can be implemented in C2 building upon those examples (in the section "Scrolling/camera").

  • You can check the communities page and try to gather/regroup with other spanish-speaking people on the external forums perhaps ?

  • From the moment you want to make a commercial use of the games you are making with C2, you need at least a personal license.

    If you make 5000$ of income out of your games, consider switching to a business license.

  • I guess it's an error into the line you copied into this post, but it should be sprite.Y

    Also, the 0,0 coordinate you give first is the top left corner of the layout. Not sure why you want to measure the distance between this point of the screen and a Sprite that possibly is your ship.

    Perhaps instead of the 0's you should put the planet coordinates.

    Try posting your capx, or a capx that reproduce the issue, detailing more precisely what you'd expect.

    Check also the how do I FAQ there is at least one element listed treating about gravitation, possibly it could help.

  • IronRick: thanks for the notice, corrected in the first post.

    All: Thanks for the nice words.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Kyatric - CocoonJS (and directCanvas) support multi-touch even on Android 2.x, which is one of the nice things about them. (It is only the browser software in 2.x which does not support multitouch, the phone hardware supports it fine.)

    Ashley : thanks for the clarification.

  • CreatedorMade: The email adress the license was sent to should be the same one that is registered on your paypal account.

    Be sure to check the "Spam" or "Junk" mails too.

    Also check if the email doesn't contain a code that you could redeem on this page.

  • ArcadEd: you might want to check the manual entry about how events work as well as most of the events entries.

    Let us know if reading the manual helps.

  • Have you checked the 3rd part plugins ?

    Rexrainbow released a Timeline plugin months ago.

    Have a look at others plugins and behavior, they might be just what you need.

  • 7Soul : If you cut a global variable from an event sheet, it will indeed delete the events where the variable was used.

    But you paste it in the destination event sheet in the same project, all the events come right back.

    aridale : There is a "code checker" going in the background as you are making your events. It is to ensure that the program (your game) will execute safely no matter what you coded (from a low-level perspective, the one that C2 obfuscate from you to let you focus on your game's logic instead on technical aspects of rendering, etc...).

    Removing this "feature" is not a good idea. It would probably end in more bug reports and confusion for new users.

    Just be logical and plan a bit ahead the order of your events and all should go well.

  • Not sure the file you linked in your last post is the correct one.

    It's no more a Tower Defense, it is a shooter.

    Perhaps you should upload your capx to dropbox it's easy as managing its own hard drive.

    As for your issue, you mention again that all instances of an object disappear when you use an action "Destroy".

    I guess it is once again a picking problem.

    You don't use conditions such that only the "current" instance gets picked and destroyed.

    That's a guess without having seen the code though.

    If I follow your logic correctly, once a TOWER is built, its BUILDSPOT is destroyed, so, logically, there should never be a TOWER overlapping a BUILDSPOT.

    You can then use a subevent "BUILDSPOT is overlapping TOWER" and an action BUILDSPOT: Destroy

    This will destroy any BUILDSPOT that has a TOWER over itself.

    Have a close look at the topics listed in the how do I FAQ at the section "Picking/selecting instance(s)".

    The subject is treated in many ways and with different approaches.

    Hope it might help you.

  • Project files might be what you are looking for.

    But direct access with JavaScript is not yet possible and is restricted (imagine a fraudulent HTML5 add having access to your hard drive, copying/pasting/deleting files there without you even being aware of it).

    You might also want to check latest additions like Sprite: load from URL, AJAX request allowing arrays/dictionaries to load/save datas as JSON, etc... (you might want to check the changelogs of the latest releases of C2)

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs