Kyatric's Recent Forum Activity

  • It is the kind of bugs that goes with using beta versions.

    The fact that you can't directly edit the animation speed is a bug introduced in r98 and should be fixed in next version.

    You can just check the code and write the same in a r95 new project, it will work.

    R95 won't be able to open the r98 project, for matters of compatibility.

    For now, as a workaround, the animation speed is set in the "Start of layout" event.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Latest beta is r98.

    The r95 is the latest stable build.

  • In the how do I FAQ (sticky in this forum) in the section "Sidescroller/Platformer genre" you can find :

    Varied power of jump - LINK

    which hopefully should be an example answering your first question.

    For the second question, the platformer behaviour has a condition "is falling" that you can use and in which you can set the "fall speed" property of the platformer behavior bigger, meaning that the behavior will fall faster.

    Be sure to set this speed back to "normal" once your character hits the floor.

    Be sure to check the how do I FAQ, there are numerous examples of how to make technical things related to the platformer genre and behavior.

    I hope this helps. <img src="smileys/smiley4.gif" border="0" align="middle">

  • Ctrl down:

    -set animation to "run"

    -set animation speed to lerp(Sprite.AnimationSpeed,15, dt)

    Make sure that the animation speed of the animation is 0 at the beginning.

    Example made in r98.

  • It can't be done via a plugin, it will soon be available as an "exporter" (the type of project you export) thanks to the awesomium wrapper.

    More on the subject in this post.

  • Make sure your player sprite is named "Player", make sure it is in a different layer than the background, and that the background layer is number 0, at the very bottom of the layers list.

    Also make sure that your graphic card drivers are up to date (Tutorial on the subject)

    Finally if nothing of this helps, post your capx, it will be easier to spot what might go wrong.

  • Bugs are to be reported in the bugs forum. (How to report bugs).

    This one is already reported here.

    Also you can edit your post by clicking "Post options" on top of it and then "Edit post".

    It's nicer than double/triple posting.

  • No, compatibility wants that the latest version (r98) can open games made with older version (r95), but the newest version having a different code and probably more features than the older one, the older version can't comprehend and so open a project made in a newer version.

    You could edit the number version in the xml files of the project, but you have to be aware that it could lead to bugs that can't be supported by Scirra (in other words, if something happen to your project it might get definitely corrupted and you would be on your own trying to recover it).

    Also be aware that if your project uses some of the new features that are not part of the old version, no matter if you edit correctly the files or not, C2 might crash or worse.

    Why do you want to downgrade to such an "old" version ?

  • The bug forums is certainly not the best place to ask this kind of question (it is not a bug report).

    Also, without a capx to show how you implemented things, it's hard to give you any answer.

    Maybe having a look at the tutorial about the 'wait' action might help you.

    In any case, post your capx, it will be easier to spot what went wrong.

  • Apparently you have a duplicate plugin in C2's install folders "\exporters\html5\plugins".

    Try uninstal C2, make sure to delete all the folders, and reinstall C2.

    It should resolve any issue.

  • Wight: what a complex post to go through, I must admit it's a struggle for me. (I'm not a native english-speaker/reader, and so is a fair share of our community)

    For the sake of comprehension and efficiency may I please ask you to shorten your future posts and stick to the subject of the topics.

    From what I grasped, it seemed to me that you went from seeking technical assistance on a precise point through rants about various subjects displaying quite a few misconceptions about the usage of C2 and even perhaps programming in general.

    At some point you ask why you can't put PHP into C2, it's because PHP is a server-side type of script and that C2 produces HTML5 (so JavaScript) games/scripts to be executed in a browser on client's side.

    Those are informations that you can find in the technology entry of C2's manual.

    You can find more informations about JavaScript in the overview entry of C2's SDK.

    May I also advise you to have a good read at this tutorial, especially the part concerning C2.

    It should provide all the good leads and basics for a usage of C2 as it is intended to be used.

    Also, once again I'd like to stress the fact that it would be really nicer if you focused your posts on the subject of the topic.

    It helps keep the forums friendly.

    When one look for technical help on the forums, it makes it more efficient to have only concise and precise posts about the subject.

    Also, beware on the language you use too. We have teenagers (and even younger children) that browse through those topics. Please be nice enough to edit your previous posts and remove any rude language.

    If you want to elaborate on commercial products vs open source products or other topics about life, please consider keeping those posts in the "Open topics" forum.

    Thank you in advance and welcome in the community.

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x10
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs