Kyatric's Recent Forum Activity

  • This very example is pretty awful actually.

    It is indeed pseudo-code, but coming more from a "real language", it is not the most appropriate/most used for C2 on the forums.

    Still, you could "translate" this pseudo code into this event sheet :

    https://dl.dropbox.com/u/36472942/construct/forumhelp/PseudoCode2Events.PNG

    <img src="https://dl.dropbox.com/u/36472942/construct/forumhelp/PseudoCode2Events.PNG" border="0">

    But it's really not a good example of C2's pseudo code used on the forums.

    Generally, people precise what the object type/condition used is/are.

  • To pay for what ?

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  • If you want to go into the games industry then of course learning a "real" language, especially a widely recognised one like Java will be much more beneficial, but if you just want to make games for fun then it's Construct 2 every time IMO <img src="smileys/smiley1.gif" border="0" align="middle">

    Well actually, C2 can even allow you that if you look at its SDK that will make you learn the basis of JavaScript.

  • Actually in this case, Chrome is doing the right thing.

    It means that chrome uses the webGL renderer, and it also means unfortunately that text is rendered in another canvas and so that you cannot act on the Z order of your text.

    Your firefox seems to run canvas2D (not webGL) so the text object is part of this canvas and you can act on its Z order, but it also means that performance-wise it will be less than webGL.

    Make sure that firefox is up to date (version 13.0.1) and that your graphic card drivers are up to date.

    As for what you want to do, try making an image out of your text and display it in a sprite if you want to be able to have elements of your games overlapping it.

  • What I am trying to do is generate a map that with randomize the streets.

    When we ask you what you're aiming for, this kind of answer is still vague.

    What do you mean by "randomize the streets" ? In your program what are the "streets" supposed to be ?

    Also your start of layout is quite messy.

    You're running a loop to check the former value in the array and set the current value according to that, why is that so ?

    For your first question you wanted to randomize the value at 0,0 coordinates in your array.

    Why not simply use the action "Set Map.at(0,0) to random(the_range_of_values)" ?

    As it is still unclear what you're wanting EXACTLY to do, it's hard to provide assistance.

    Moreover you say you will add other conditions later ? It almost sounds as you don't even know what you're trying to do yourself. Detail EVERYTHING at once, and we might from this point propose implementations or guidance.

  • Maybe it's the force of the habit, but animation preview being tied to the animation dialog makes sense to me, the image editor being rather dedicated to the frame editing.

    Perhaps two buttons might be an easy addition that Ash wouldn't mind anyway.

    On a personal level I don't know if that would change my workflow with animations much.

  • 4. Animation preview is already in when you right-click the animation's name.

    It's been in for at least 6 months now.

  • Agreed and bumped so that Ashley might notice this topic.

  • You can already use the browser.langage expression. (check the manual entry).

    From there you can use a condition like "Compare two values" on start of layout, or something like that.

    That's what I had done in one of my first games "Space Jinx", you can find a link to the capx in the how do I FAQ.

  • Remember that events are executed from top to bottom.

    If you have two following events with close conditions, if they both execute, you'll always have the impression that only the last event executed.

    In that case, both event 3 and 4 fill the (0,0) cell of your array.

    First event 3 does, and right after, event 4 overrides the value.

    I'm not sure exactly what you're trying to achieve (as squiddster already mentioned) but atm, C2 executes the code the way the code is written, and it does what the current codes tells it to do.

    If you want to make the value random, either don't use event 4, or put a random expression in the event 4.

    Once again, not sure what exactly you're aiming for though.

  • kayin: Thanks for sharing some insight on your way of working.

    IMO the gaiden version worked because it was aimed mainly at a player on stage with fighting-community crowd reactions and references (shout outs in your "guiding lines" to the commentators, use of some fighting-game terms/mechanic ("Safe jump Chun"), direct trolls to Floe/the player/audience).

    I probably haven't grasped half of the references and funny jokes (as I was focusing on the player's performance as he was progressing, learning the levels, etc...)

    It made for a nice stream.

    I must admit also I'm not an old-timer from CC days and I don't really actively follow read what's posted in the CC forums.

    I'm glad to have seen this videos "by luck" and to have been able to appreciate your game/level designers skills.

    Keep up the good work and thanks again for the tips.

  • It sounds like a problem in the browser (memory management is its work).

    Report this to the browser vendor.

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Kyatric

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