Kyatric's Recent Forum Activity

  • Rhindon: Well the static will prevent it resets every tick.

    Otherwise, making a local variable in the group "isolates"/sets the scope to only this group.

  • Rhindon:

    IS THIS because every tick the local variable is essentially re-declared within the group/event it's associated with, whereas the global variable remains open to any and all events/actions that may call on it?

    Yes.

    Global variables are even global to the project, and their value is "fixed" over time.

    Local variable has a smaller scope (a group for example) and is reset every tick.

    Since this post though features were added to variables: static and constant.

    A static local variable won't be reset and will hold a fixed value over time, but its scope remains unchanged.

    A constant is a variable which value will never change during the execution of the game.

  • No problem, glad it's all fine now.

  • Works for me.

    Try to make sure the focus is on the dialog and it works as intended.

  • Doesn't seem to be issue for me : example capx.

    It has probably to do with the way you set your events, which means you should post your capx for us to be able to pinpoint what/where it's going wrong.

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  • Make a port of a C2 game to 3DS is apparently possible (since it's a port in a different language, it means basically redoing it from scratch).

    If you mean directly publish a game made in C2 to those platform, apparently the answer is no (unless 3DS and WiiU starts to support HTML5 gaming).

  • I'm not sure to understand question 1 so I'll leave it aside for now.

    Question 2 and 3 should be answered thanks to this tutorial, an implementation for question 4 lies in this tutorial and this same tutorial might possibly answer question 1 (it's a video tutorial displaying some workflow).

    Question 5, well...

    Already complete the 4 first questions/2 tutorials and then we might talk again about 1 on 1 online game.

    It's been made more reachable in r116 thanks to the addition of websockets, but you still need to code an external server.

    I don't know if facebook allows such games (probably), and be aware it won't be real time, but turn based is possible.

    For the bluetooth realtime, I don't think it's possible at all (you would have to check HTML5's bluetooth support I guess).

    You might want to read and check some other tutorials linked in this one, they should give you more experience and a better idea of how to use Construct 2.

    Also rather than google, prefer a forum search you might get more interesting/precise results.

  • Edit 2017-05-06

    Example capx

  • The end of layout is triggered when you use the "Go to layout" system action, it's simple as that.

  • You can use webstorage in the free version.

    Be sure to check the manual entry for the webstorage, do a search in the forums for it and check the how do I FAQ section webstorage to see how to use it.

    I think last week there was yet another topic on the subject search for it.

  • Please see how to report bugs, you need to provide a capx and precise steps to reproduce the issue.

  • Please see how to report bugs.

    You need to post a capx and the precise steps to reproduce the error.

    Also I'd say the issue happens because of some third-part plugin. If so it needs to be reported to the plugin's creator, not in this forum.

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Kyatric

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