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  • Manual]Physics actions: Global settings

    These actions affect Physics behaviors in general, not just the one it was set for.

    Enable/disable collisions

    By default, all Physics objects collide with each other. You can disable collisions between the object and another Physics object so they pass through each other. This affects all instances of both object types. Note: enabling collisions again when objects are overlapping can cause instability in the simulation.

    Perhaps in conjunction with setting the objects with physics to immovable it could be close enough to enabling/disabling ?

    IIRC, there was an example of switching between physics and platform behavior that was quite a while ago and is listed in the how do I FAQ (link in my signature).

  • Why don't you try going in one of your already uploaded game and "Update" it (in the "Edit game" top dropdown box ?)

    Tom anything to say on the subject ?

  • lass8241 CX05: Here's a tutorial on how to update your graphic card drivers which should fix the issue.

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  • Manual]Is overlapping another object

    Is overlapping at offset

    True if any instance is overlapping any instance of another object. The collision polygons are taken in to account if set, as well as the object's size and rotation. The 'offset' variant will test for an overlap at an offset from the first object. For example, testing for an overlap at an offset of (100, 0) will temporarily move the object to the right 100 pixels, test for the overlap, then move it back again.

    Also why would you add trigger once if it is working as intended at the moment ?

  • Firefox has problems with HTML5 and some sound formats (they might cut in and out.)

    Sorry sir, wrong assertion.

    If you check for errors in your browser executing the game in Firefox, you'll see it can't load the sounds because of the wrong MIME type of your server.

    Firefox is stricter than chrome, but audio works as intended.

    It's just an issue on your end with the configuration, fix it and sound should work just as fine as in Chrome.

    Good luck in your search for people helping on your projects.

  • Event 7 replace

    Newplayer is overlapping brick

    with

    Newplayer is overlapping Brick at offset (0, 16)

    It should do what you want.

    When updating C2, make sure to read the changelog pages for all the versions that were in between the version you were using and the most recent you are updating to.

    All the important changes are in there.

  • More explanations on andreyin solution in this tutorial.

  • You should definitely upload a complete capx for us to test.

    AS far as I'm concerned, picking is working in the latest beta and your code would be supposed to work.

    Are you sure you uninstall the older C2 versions when you update ?

    Anyway, without a capx, your report is quite confusing indeed.

  • Try removing the clay.io plugin and see if the issue persists.

    I can't test I don't have win8, but normally third parts plugins aren't supported by Scirra.

    If you figure the issue is in relation with clay.io (if the problem persists even without the plugin in the project) please post this other capx.

    Otherwise, report in the clay.io plugin topic, austin is very supportive of his plugin.

  • InkScape (tutorials available on the excellent 2D game art for programmers)

    Also topic moved, it's not directly related to C2.

  • Ha indeed, my example doesn't work in Chrome either.

    Yet another strange Chrome bug apparently.

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Kyatric

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