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  • If you check again the basic tutorial for physics behavior you'll see it's not recommended to "teleport" (which is what the wrap behavior does) objects with the physics behavior.

    Also if you want to do a simple asteroid clone, why not follow this tutorial in which the wrap behavior don't cause issue ?

    Physics is kind of overkill for an asteroid game.

  • Angle of motion is also a part of bullet behavior.

    It can only be set by the action "Set angle of motion" and does not appear as a property.

    For your second question, there are several ways to do this, depending on what exactly you're trying to do, with what inputs and for what purpose.

    A possible implementation is in this example capx.

    The idea here is that when you click, you store the current position of the sprite, put some speed to the bullet behavior that makes it automatically move with the bullet behavior, orientate the sprite in the direction of where you clicked, and set the distance to travel to the distance between the mouse cursor and the object.

    Event 2 happens when the bullet is moving and that the distance between the starting position and the current position of the sprite is bigger than the distance to travel. And it just sets the speed of the bullet to 0 so that the sprite stops moving.

    It is one possible implementation.

    I strongly suggest you to relax, let C2 aside for a few minutes/hours and read/complete more tutorials. I'd suggest to check the tutorials linked in the C2 part of this one they are the finest way to go for beginners, learning progressively.

    Also be aware it takes time to master a software such as Construct 2 and that a lot of clear and good documentation is available.

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  • Your first steps in game making and using Construct2 should begin with the beginner's guide to Construct2.

    Then afterwards, read a few more tutorials like New to Construct: where to start and more of the tutorials this article links to.

    Then you can look for more elements about RPG in the How do I FAQ.

    At first tutorials may not seem related to the kind of game you want to do, but it's going to teach you smoothly how to make games with Construct and allow you to progress toward your project.

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  • Post your capx, it will make it easier for us to tell you exactly how to do things correctly.

    You may also want to consult tutorials like Asteroid clone in less than 100 events that will show you some usage of global variables, several layouts as well as some webstorage.

  • Set Bullet angle of motion to angle(bulletFollower.X, bulletFollower.Y, target.X, target.Y)

  • Check the very bottom of any page, column "Download", you have a link to the latest stable and latest beta release.

  • 1/ A tick is a frame. When you're game is executing at 60 FPS, it's producing 60 ticks in a second.

    2/ If you have an action executed every ticks (frames) that moves a sprite by "60*dt" pixels to the right, the sprite will have moved "precisely" by 60 pixels in a second. In that case, it's more the amount of pixels/seconds you're shooting for, not the FPS.

    If you only have 30 FPS, the sprite will STILL have moved by 60 pixels in a second.

    3/ Pretty much correct.

  • Yeah, super good news, it's only an issue with chrome.

    Testing the capx in Firefox, there are a few variations but not as marked as in Chrome.

    Easy solution, stop using Chrome, yeah ! ^^

    Also, I'm not sure this test is valid anyway, as you're unlikely to have such a logic in a "true" game.

    I'm not understanding how spawning 10k sprite is a good way to "lock" the FPS, as the loop only happens when the character is out of the screen, and the layout is supposedly restarted at this moment anyway.

    If you try to use the system command FPS, you'll see the FPS drops only happens once the sprite is out of screen, and that's all.

  • Example Capx.

  • What about using the advanced search function of the forums which is implemented by default in the forums ?

    <img src="https://dl.dropbox.com/u/36472942/construct/forumhelp/AdvancedSearch.PNG" border="0">

    Put the name of the plugin maker in the "Search by member's name" field, tick "Search for Topic this Member started", select the "Plugins for Construct2" forums and select "Any date" (in the "Find posts" drop down list).

    You can also either display the results by posts or topics.

    Suggestions are cool, but why not learning to use the already given tools first ?

  • What's your browser ?

    If the focus in on a text box, it isn't supposed to go back to the previous page.

    At worst, add a keyboard object and add a blank "On 'backspace' key pressed" event.

    It should catch the key and cancel the normal usage of the key.

    Also, be sure to use the "Edit post" in "Post options".

    Bumping the thread after 24 hours is OK, but if you want to add more informations to a previous post, editing it is a better fit.

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Kyatric

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