Kyatric's Recent Forum Activity

  • You can check this free online class on the University of reddit.

    The lessons were given by Yann and myself (Kyatric).

    Check the full course page right here

    Next (and last) session will be Saturday 27 April 16h (4pm GMT + 1)

    <center>

    </center>

    Any questions don't hesitate to ask in those forums or on the subreddit for the course.

  • Is your capx using third part plugins/behaviors ? Is it happening on different computers ?

    Are your graphic card drivers up to date ?

    You may not want to post the capx publicly, but you could still send it via email to Ashleyvqk@scirra.com to see if it reproduces on Ash's computer or if he can find a possible reason for such crash.

  • Hi, are you sure you've put your license correctly on the new computer ?

    You may want to send a mail to licensehelpobp@scirra.com for more help/informations.

  • You can see the number of events in the bottom right bar.

    Global variables also do count as one event.

    A project with more than the event count can be opened in the free version but indeed can't be edited anymore.

  • For todo lists inside of C2 I generally use comments at the bottom of the event sheets.

    One "TODO" and another "DONE" and then I copy/paste items from one to another.

    To add new lines in a comment press shift+enter.

    There isn't a specific "todo list" feature otherwise, but comments are more than enough imo.

  • Check this blog article about image compression in C2.

    It's likely that skydrive will be the same as dropbox, understand a free hosting service.

    I've tested a project (300 kb only) that bugged in dropbox.

    Hosted it on my own server, no bug at all. You get what you pay for.

  • Not only postmortems, but indeed, I second sman118 too, GDC Vault is a great resource for game making and business knowledge.

  • After further testing, I'd be tempted to say that the issue comes from dropbox's speed of file serving.

    It appears that not all images are properly cached before displaying the game.

    It's not that big of a deal as long as you don't plan to only host the game in dropbox.

    It's a bit strange that it happened "all of a sudden", never had this issue before a few days ago.

    Just be aware that for your testing phases, it's better to wait (don't hesitate to wait a few minutes) before making any action in the game, even if the loading is supposed to be complete.

    (A few refreshes seems to also help, making sure all the files are loaded)

  • Try event "system: compare two values" loadingprogress = 1

    Loadingprogress is a system expression.

  • The loading screen is the first layout of your project and you switch to the menu only once loadingprogress = 1.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You're right, I've encountered the same issue in a project of mine (if you check for error in your browser you'll see an error message talking about a DOM security issue with a slightly different message in FF/Chrome).

    I came to the same conclusion that it was because the project wasn't completely loaded, and so you should make a loader screen that will only give access to your menu once ALL datas are loaded.

    Also, it's only experienced when the project is exported, not in preview.

    Chrome and FF have the same behavior, this time IE is the one not complaining about anything and executing the game. Perhaps it's webGL related ?)

  • It means that when your player is inputing a command (whatever the method), it's triggering an animation.

    But you only intercept the start of the input, not the moment the player stops pressing the key or stop touching the control arrow.

    So put conditions "Keyboard on key release" or "Touch on end of touch" which will display the "default" animation (standing).

Kyatric's avatar

Kyatric

Member since 18 Aug, 2010

Twitter
Kyatric has 583,405 followers

Connect with Kyatric

Trophy Case

  • 14-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • x15
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x27
    Coach One of your tutorials has over 1,000 readers
  • x11
    Educator One of your tutorials has over 10,000 readers
  • x2
    Teacher One of your tutorials has over 100,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

23/44
How to earn trophies

Blogs