Kyatric's Recent Forum Activity

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  • Check the how do I FAQ and the manual at the section AJAX you should find everything you need concerning sending and retrieving data from a database.

    Be aware that the server side will have to be coded in an another language (C2 doesn't handle it, it just allows you to make the client).

    Also C2 is not restricted to short quick shooter/platform games, it just happens that those are the games most people do.

  • Well it has been discussed in the forums and a quick search would have given you this thread.

  • firebelly: Platformer + physics is not advised and is probably a different issue than the current issue in this thread.

    Prefer posting in the how do I forum to get help on your specific problem.

  • That's because you need to put the condition "Trigger once" first in event 2.

    The way you have set your event, the for each loop happens every tick.

    Closing as not a C2 bug.

  • I'd be tempted to say that the bad audio quality comes from the fact that you're using a KISS song, and the bug fix would be to try to use some good music instead. <img src="smileys/smiley1.gif" border="0" align="middle" />

    But more seriously, I have a few cracks indeed on play but I wouldn't call it a "horrible audio quality".

    I don't know if there's much Ashley can do though, it sounds more like an issue that should be reported to node-webkit directly.

  • Have you checked this tutorial too ?

    I think the way it's proposing is the most simple and is accurate since it relies on the player's inputs.

    If you want to check though if the character has moved since the last tick, you need to:

    Begin by keeping the current coordinates in a variable (global or instance variable, your choice)

    Have the player input move the character

    Then test if the current character X position is higher or less than the stocked value.

    I don't believe this is more accurate than mirroring or not on player's input...

    Your version as a capx

  • 2_ There is already a "FPS" system expression, as well as "objectcount".

    You can set your own interface to your debug (a text object or a textbox in "text area" mode is pretty convenient too.

    There are also two custom plugins "debug pannel" and "Log Text & Objects to Chrome Console" (that also does work with FireBug in FireFox) which allow you to pretty much debug any value of your choosing.

    I believe a "do it all debug interface" is not viable since every game has its own specificities.

    What is important though is to give tools to allow each game maker to tailor make his own debug interface, and with such plugins and the diverse system expressions already built-in, the job is done.

    3_ You shouldn't use "wait 0.01" (I'm not sure it even works) and rather do your own timer based on dt.

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  • It "take ages" because you don't handle the moment you release the left or right arrow keys.

    If you change the animation at the moment the key is released you should fix your issue.

    This is basic stuff that is explained in the how to make a platform game tutorial.

    You can also check many examples in how do I FAQ.

    Don't just wait for answers in your single thread, check the rest of the forums.

  • California: then why not post in those threads directly ?

    If the people who originally posted the capx are not aware of it, they can't fix the links...

  • It depends on your code, on the browser you're using, of whether you use webGL effects or not.

    You should post a capx to see if there is well an issue with it.

    You should also check the manual entry about performance tips.

    There is a little difference in performances between export and preview, the export performs a bit better.

    Make sure your browser and graphic card drivers are up to date too.

  • There is a known issue with the platform behavior that will be fixed soon.

    Also, just so you know the links you've provided are only local to your computer.

    Next time you want to share some file (in the case of bug report it is a capx) try to upload it on an online service.

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Kyatric

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