Category: Multiplayer/Networking
Question: How do I make a multiplayer game using Construct 2?
Link to the answer: [Behavior] MultiPlayer + online demo - scirra.com/forum/behavior-multiplayer-online-demo_topic61563.html
Velojet: thanks added. You'll have to maintain the behavior until the end of times now ^^
Kyatric: Thank you for adding. Hmmm, I must have overlooked that maintenance clause in the contract ;)
R0J0hounds ghost replay example would be good in the FAQ:
http://www.scirra.com/forum/replay-like-meatboy_topic61661_post378606.html#378606
ramones: thanks, added.
Woooooow
Thank you so much
Develop games in your browser. Powerful, performant & highly capable.
Hi, I have many doubts in the level selection menu, I found several tutorials and projects that I'm having trouble just yet, anyone can make a simple project that I can take as a base, with at least a 5 levels. Thank you.
Just letting you know I found a dead link
scirra.com/forum/conditional-solids_topic48942_page1
linked from
Solid
Conditionnal solid - LINK
Thanks for a fantastic site and software <img src="smileys/smiley4.gif" border="0" align="middle" />
It is a very helpful tutorial for a beginner like me.
Thanks a lot and keep this post active always so it can helps more people too!
DogBoy: Updated the link so it works again, thanks for the notice.
murphyng: Thanks for the kind word.
Any shake capx?
The ones at
scirra.com/forum/shaking-objects_topic56852.html
and
scirra.com/forum/how-to-shake-a-sprite_topic52831.html
are dead
thxx
California: then why not post in those threads directly ?
If the people who originally posted the capx are not aware of it, they can't fix the links...
Woaaah
thanks you.. very helping..
<img src="smileys/smiley3.gif" border="0" align="middle" /> Shakes head... again <img src="smileys/smiley3.gif" border="0" align="middle" />
Just awesome! TY TY TY Kyatric!
Kyatric, I didn't see a tut for this so I just put one together, if you'd like to add it to your how-to list:
scirra.com/tutorials/601/platform-style-crushing-blocks
Thanks :)