Kyatric's Recent Forum Activity

  • At worst you can try to send your capx to ashley@scirra.com, but you'll need a simplified version, not a "almost finished" project of thousand of events.

    In the meantime you can check for errors in your browser and see if it gives you any clue.

    I must admit the error messages are pretty intriguing, are you REALLY sure you're not using any third-part plugin AT ALL ?

  • This does not seem to work for me. If I create a new ball object for example, then use ball.xx in the action of the same or a sub event, it always acts on all balls, not the one I just created.   As I don't know how to pick the event I just created, I actually do this:

    1) have he ball on a special layer, called "templates"

    2) have a blank layer called "new"

    3) create a new "ball" object on layer "new".

    4) use an event condition where I say ball.isOnLayer("new")

    5) then in the events actions, do this: ball.setLayer("target")

    This seems to work.

    nutmix: Check this capx example you can effectively notice that only the newly created instance is affected by the "set angle" action. This is how it works.

    If it doesn't work for you, you're doing something wrong so please post a new thread with a capx so we can give you a hand and please stop bumping old threads.

  • nutmix: the official browser plugin allows you to log informations directly to the console.

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  • MakubeX: Since this old thread (jan 2012) Ashley wrote a blog article about how he handled garbage collection in JS/C2.

    So yes it is confirmed that C2 does recycle objects and as far as performances go everything you need to care about is gathered in the performance tips manual article and you can also check this, and that blog articles for a little more insight.

  • For a rotary platform game you can check out in the "examples" folder shipped with your installation of Construct2 for the file "Rotating platformer.capx".

    You can also check out the uReddit thread of the live classes Yann and I gave a few month ago, all videos and capx are still available to teach you all the basics you need to make a platform game (and some basics of game making in general).

  • There's an official websocket plugin.

    In general, I'd recommend to use official plugins as much as possible.

  • sosensible: have you ?

    On a decent computer, it doesn't freeze.

    Why the caps and the nonsense ?

  • PascalKing: for Construct2 development please check this page.

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  • "You're getting 10 megs, free for each of your games, and still you are not happy ?"

    ohh I see you want me to pay to be a member, doesn't the site make enough from advertising and the software?

    they way u speak to members who have bought the software is not appetizing at all!

    Who said anything about paying ?

    FYI, Scirra only business plan is on selling licenses for their game making tool Construct2.

    You are able to upload up to 10 Mo in their arcade/servers for each of your games (even made with the free version) for free. It means that they are not charging you EVER for space storage.

    It's understandable that at some point it's natural for them to put some kind of limitation considering those costs, isn't it ? (contrary to Kongregate who is making revenue of ads and virtual money/points/whatever that helps covering their own storage costs, that's how online business goes)

    You talk about advertisement. What advertisement did you see ? The little self-advertisement when playing an arcade game ?

    No they are not making money out of this, and that's about the only advertisement on the website.

    all my images and sounds are fine, the 8.9 mb sound loop I have is of top quality, who wants scratchy music in there game, plus thats preloaded.

    Music is not preloaded in Construct but streamed from a server.

    Or you are just using a bad implementation.

    Be sure to check the audio plugin manual article to learn more about that process (2nd paragraph).

    b]Categorise audio files correctly

    It is important to organise audio files appropriately, because audio files in the Sounds project folder are downloaded completely before playing, but files in the Music folder are streamed. This means if a Music track is accidentally put in the Sounds folder, it would have to download completely (which could take a couple of minutes) before it started playing. However, audio in the Music folder can start playing immediately since it is streamed from the server.

    For small bandwidths, having to preload a 8.9 Mo file before playing is just bad design anyway, but it's your call in the end.

  • Also, instead of "is touching object" you should rather use the trigger "on object touched".

    <img src="https://dl.dropboxusercontent.com/u/36472942/construct/forumhelp/OnTouched.PNG" border="0" />

    Also same as Ashley, I can't reproduce in win7 FF 22 in r139.

  • Database management is not something you'll do in C2 since databases are server side (like mysql) and so completely out of scope of C2.

    For list controls, check the manual entry for the list plugin.

    As far as data management/manipulation goes, the logic of inventories/arrays/dictionaries is all you need, look into the tutorials/manual articles already mentioned before, as well as the item listed in the "how do I FAQ".

    C2 is a game making tool before all. It's maybe not fit for what you want to do.

    You may like a car very much, and despite all your love and efforts, it will never make a good space ship, since it's never been designed/intended to be in the first place.

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Kyatric

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