I read Ashley's really good article at m.netmagazine.com/tutorials/make-your-javascript-apps-smoother . He suggested avoiding creating objects too often in Javascript.
My question is, at a higher level, in Construct2, should we also be avoiding creating/destroying too many sprites on the fly and instead have a "pool" of them that we can re-use?
A good example are bullets, which get created and destroyed very often.
Obviously the answer might be "depends", I just wanted to make sure there is nothing in the Construct2 engine already doing the "pooling" of sprites and objects for us.
Thanks!