"You're getting 10 megs, free for each of your games, and still you are not happy ?"
ohh I see you want me to pay to be a member, doesn't the site make enough from advertising and the software?
they way u speak to members who have bought the software is not appetizing at all!
Who said anything about paying ?
FYI, Scirra only business plan is on selling licenses for their game making tool Construct2.
You are able to upload up to 10 Mo in their arcade/servers for each of your games (even made with the free version) for free. It means that they are not charging you EVER for space storage.
It's understandable that at some point it's natural for them to put some kind of limitation considering those costs, isn't it ? (contrary to Kongregate who is making revenue of ads and virtual money/points/whatever that helps covering their own storage costs, that's how online business goes)
You talk about advertisement. What advertisement did you see ? The little self-advertisement when playing an arcade game ?
No they are not making money out of this, and that's about the only advertisement on the website.
all my images and sounds are fine, the 8.9 mb sound loop I have is of top quality, who wants scratchy music in there game, plus thats preloaded.
Music is not preloaded in Construct but streamed from a server.
Or you are just using a bad implementation.
Be sure to check the audio plugin manual article to learn more about that process (2nd paragraph).
b]Categorise audio files correctly
It is important to organise audio files appropriately, because audio files in the Sounds project folder are downloaded completely before playing, but files in the Music folder are streamed. This means if a Music track is accidentally put in the Sounds folder, it would have to download completely (which could take a couple of minutes) before it started playing. However, audio in the Music folder can start playing immediately since it is streamed from the server.
For small bandwidths, having to preload a 8.9 Mo file before playing is just bad design anyway, but it's your call in the end.