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  • I was also just curious if there were any other methods?

    I think the invisible collision box sprite pinned is the best method.

    As to rather pin or move every tick, it really depends on what is going on in your game.

    Pinning (position only) on start of layout or on creation of the sprite/object/character will allow you to only deal with it once and rest assured the collision polygon you're looking for will always be aligned with its correct sprite, at the correct angle no matter what.

    Positioning every tick allows you to be able to have a more precise control over the positioning in case you would like to have some offset, or apply some special operations at will.

    There is no "absolute best" here, just what fits best the game you're making.

  • szymek: Check the third part plugins forum there are already some plugins made, check the list and plugins like clay.io and others.

    Also, Construct2 exports JavaScript, not Java, it's not the same thing.

  • Well this is not the first time it has been asked/requested, every time Ashley has answered that he preferred to keep focused on C2 until completion.

    A 3D engine is a LOT of work, and wouldn't provide the same accessibility than C2 anyway, since 3D deals with more complex maths/concepts than 2D.

  • sqiddster: this was originally posted in the "Construct 2 general" forum before it was moved here.

  • Most of the time it's spam topics that were indeed deleted.

    And yes, this is a "known issue".

  • To a certain extent I think this discussion is related, and I'll stand on my point that moderation would be adding more job I can't/don't want to take on at the moment.

    Anyway, I think we (the staff) should see what we could do about those requests.

    To come back on the point you make about "advanced users" already familiar with programming concepts, I always felt that it lead them to a certain laziness of not checking the tutorials/manual articles/already posted forum topics (older than 6 month accessible through advanced search) like beginners will/should do. The fact of being familiar with programming notion should only make this checking/understanding of C2 faster.

  • In C2 you have to use the expression param(x) (remember C2 is 0 based so the first parameter passed is param(0), the second param(1), etc...)

    So assuming you have not renamed the function object and you want to pick an instance of an object passing its UID to the function, you'd have a condition "Pick object by UID" and have it using function.param(0)

    This is the explanation given by the manual article.

    Edit: Ninja'd two times ? I'm loosing my touch <img src="smileys/smiley6.gif" border="0" align="middle">

  • To store your sources, save as single capx file.

    Otherwise, HTML5 is to be hosted online, and this is done through exporting as HTML5.

    You can host it on dropbox or google drive if you want.

    Free version doesn't allow export to node-webkit/executables.

  • SgtConti: This thread lists forum topics, not tutorials from the tutorials part (as mentioned on top of this page).

  • Webstorage's informations are independent from the browser's cache, so even if it gets cleared, the informations will still be there.

  • I think that's what the "loading-logo.png" in Files/Icons in your project structure is there for.

    Replace that file with your logo and you're done.

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  • As explained in how C2 licenses work the company/business license can be either attached to a single person or to a company owned computer (allowing any company employee to work on that station).

    As you guessed yourself, getting the license from steam will require you to have steam installed on the working station.

    If different people are to work at the same time on different instances of Construct, you need several licenses (one per person or per computer).

    In the absolute, it's rather recommended to get the license from Scirra's website/manual installation. It allows you to keep up with the beta, execute several C2 instances at the same time (Steam version allows you for only one), it has no DRM and supports better Scirra in the end (money is sent directly to them).

    Scirra's store also allows you to get license and redeem them later/gift them. I don't know how this works with Steam's licenses. (Also Steam's licenses are not linked to Scirra's website/badges)

    It sounds like that for your company case, you should buy four licenses for all four people to work on. For your own personal version you can go with the current Steam sale if it suits you, but be aware of the limitations of the personal license (you can't make more than 5000$ with it).

    To make sure don't hesitate to send a mail to licensehelpflk@scirra.com to confirm the correct way to go according to your case.

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Kyatric

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