Kyatric's Recent Forum Activity

  • The webstorage plugin is still bundled with Construct2 and requires no replacement.

    In the plugin dialog right click and select "Show deprecated plugins".

    Thiago, you should remove your "tutorial" and advice to downgrade to an older version of the plugin from the file.

    Also, it is generally bad practice to have a key named only as a number.

  • The likely best place where to post your progress about your game is in this forum.

  • It is one way.

    But indeed you can use some behavior.

    Or simply use the "Is on screen" condition of an object. As long as it is true, you move it down.

    The moment the object is out of the screen it won't be moved anymore.

    To apply a movement you can also add the bullet behavior, this way you don't need code (apart some code to mention that once out of the screen you want the object to stop moving, have the bullet speed set to 0).

    You can find about all this in the manual as well.

  • I don't know if you've applied crypticblonde advice yet, but I just tried in FireFox, and it displays just fine.

    Although you might want to remove the admod plugin in the arcade anyway, advertisement display is not authorized (as per the checks options when you upload).

  • Set angle to no ?

    Be sure to check the behavior's manual article.

  • What is your issue exactly ?

    All I can think about is the fact that you never save the new value of level.

    So likely are missing an action "Local Storage - Set Item" in your Event Sheet 2 before the "Wait" action.

    Set the key to "levelKey" as this is the key you load in your menu layout and set the value to the global variable "level".

    Instead of a wait action, make an event "Local Storage - On item set" "levelKey" and in that event go to the menu layout.

    Your even sheet 2 should look something like that :

    As for the compatibility with APK, I must admit I don't know if Intel XDK or Cordova have yet integrated support for Local Storage.

    I know it works on Chrome for Android and Firefox for mobile, but I don't know about "native" applications. (They should as they are based on chrome though)

  • See the collaborating paragraph on that manual article.

  • Actually you made multiple topics with the same question, so that's pretty much spamming.

    Also please, prefer to edit your posts (the pen icon in the top right corner) rather than posting several posts in a row, that's considered spamming as well.

    (see what I did to your previous post, gathering them into a single one, it is better this way)

    As for your issue see this tutorial that should take into account the update.

    You may have found it yourself by using the search feature in the tutorials and the keyword "Google Drive".

    There's one for Dropbox as well.

    And sometime updates are strictly visual but the logic of use behind it is still the same. Don't be afraid by different looking interfaces, try to use them nonetheless.

  • Add the Solid behaviors to your walls. Use the 8Direction behavior for your "ship".

    This should exactly do what you're looking to achieve.

  • It would likely be easier and more efficient to provide the capx of your project with a clear explanation of what you are wanting to achieve, the code you used to to do it and what exactly you are experiencing instead.

    Host it online on a hosting file service like Dropbox or Google Drive.

    That will make it easier to help you out and be able to test out the project further.

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  • Thanks for the feedback.

    Modifications were made to the page, the controls (keyboard controls now in) and the graphic display (sharper).

  • Thanks.

    The game is indeed touch compatible (tested on Nexus 7 in Chrome for Android)

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Kyatric

Member since 18 Aug, 2010

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