Kyatric's Recent Forum Activity

  • I've uploaded my game Firemen Duty on GameJolt : http://gamejolt.com/games/arcade/firemen-duty/68003/

    I'm looking for feedback on it, thanks in advance.

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  • Problem Description

    When setting timescale to 0 (and likely modified to any value), webGL effects don't seem to be affected by it.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/36472942/construct/bugs/WebGl_Timescale_r205.2.capx

    Description of Capx

    Sprite has the "Water" WebGL effect.

    Sprite2 is just a looping animation for demonstration purposes.

    Button sets the timescale to 0 (the idea is to use it to pause the execution of the game)

    Button2 sets the timescale back to 1 ("unpause")

    Click the button (Pause) and button2 (Unpause)

    Observed Result

    Sprite2 (colors) do stop its execution, whereas the water WebGl effect is still applied and "moving" when timescale is set to 0

    Expected Result

    That the water effect on Sprite stops as well when Timescale is set to 0 to fully pause the game.

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: Not tested

    Operating System and Service Pack

    Win 7 pro; Chrome 43; FF 38.0.1

    Construct 2 Version ID

    205.2 beta

  • To help solve the problem you should provide your capx alongside your post.

    Posting your capx will make it easier to see what the issue might be. Provide it in a online hosting file service like dropbox or google drive, whatever suits you best.

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  • New update - 1.0.0.r

    Rework of the screen title

    Modification of the game interface

    .. * Addition of arrows which allow to change the balancing speed

    .. * Return to allowing any click rather than clicking on specific buttons

    .. * "Show how to play" displays messages and "freezes" the game at first to allow the user to read some of those messages.

    .. * Disabling "Show how to play" removes the touch image as well as the helping text.

    Thanks for all the previous and coming feedback, and thanks for the votes bringing up the note.

  • You can fill yourself, by reading the "What you may have missed" topics for each months you missed.

    https://www.scirra.com/forum/what-you-may-have-missed-in-april-2015_t129845

  • Thanks for the feedback.

    lennaert: I tend to agree, the issue with those peculiar controls is how do you provide a "as you go" learning experience when the user needs to keep a touch/click down to hang to the liana ?

    That's my biggest issue.

    Although I have ideas on how I can implement this.

    Keeping the title screen for the leaderboard is not too bad.

    To correct the issue with the lianas speed, I'll add some way to control the balancing speed of the liana we are grabbing. That would make more sense, and add a bit of fun/control to the game.

    regisRquoi: Thanks for the feedback and nice score for a first try.

    I'll work on the interface to make it more obvious you have to touch specific areas.

  • That's on my "todo list" as a "bug" to improve on.

    Thanks

  • Link to the game in the arcade.

    I plan on releasing the source and making a few videos to explain how the game was made once I'm satisfied with it, and features like the arcade's leaderboards are available and implemented.

    For now, I've tried my best to convey the controls of the game.

    I'm wondering if they work as they stand, or if a modification like click/tap to jump, click/tap to grab and hang to a liana, click/tap when hanging from a liana to jump to another one would would work best in your opinion.

    The game as it stands has received a single vote of a one star, I'm wondering how I can improve on the game.

    Knowing I'm keeping the game under the 100 events limit, this is meant to be a "small" game anyway, still cute and challenging.

    Current version is 1.0.0.r (displayed on the title/tuto screen).

    I'm waiting for your feedback, thanks in advance.

    ---

    New update - 1.0.0.r

    Rework of the screen title

    Modification of the game interface

    .. * Addition of arrows which allow to change the balancing speed

    .. * Return to allowing any click rather than clicking on specific buttons

    .. * "Show how to play" displays messages and "freezes" the game at first to allow the user to read some of those messages.

    .. * Disabling "Show how to play" removes the touch image as well as the helping text.

    Thanks for all the previous and coming feedback, and thanks for the votes bringing up the note.

  • This feature is yet to be added to the arcade.

    It will come soon. The arcade is still in beta mode currently so it means that features are missing and that you can encounter bugs.

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Kyatric

Member since 18 Aug, 2010

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