saint11's Recent Forum Activity

  • > Give the Block the "Platform" Behavior. That'll give it automatic gravity too.

    >

    > Now, for the movement, Use the "Set X Component of Movement" in the Platformer actions to make it move as your character is pushing ("Move Left/Right" Control is Down + Overlapping at Offset (0,1)) the block. Use an "Else" to set the movement back to 0 when you're not pushing it.

    >

    > Hope this helps.

    >

    Here is a example using Xeno's method.

    http://dl.dropbox.com/u/1646976/pushing2.cap

    The thing is you can't give something platform behaviour without setting it's controls. So if you give the box platform behaviour and set it to player 2 controls that aren't set in the application properties the box will go mad and fly all over the place. So give it player 1 controls and set it to always ignore input.

    Great solution! I used it in my game, thanks!

  • Here are a couple of screenshots of our latest project! Talbot's Odyssey

    <img src="http://3.bp.blogspot.com/_4gEtXuKmhsE/TJQ5tvHKEOI/AAAAAAAABN4/snOvy0TGOEw/s1600/well-screenshot3.jpg">

    <img src="http://3.bp.blogspot.com/_4gEtXuKmhsE/TJQ5k1A5vfI/AAAAAAAABNw/QcGCiVdtZdY/s1600/well-screenshot2.jpg">

    More info on blog studiominiboss.blogspot.com

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  • Holy sh*t that's awesome

  • Cool cellular automata! I never quite understood it's purpose but it really cool

    Btw, you did a great job of randomizing the tiles there.

  • Thank's everyone! We're really happy that you are enjoying As soon we have a solid prototype I'll post it here!

    Really nice work guys.

    My only complaint is that the lovely art work is mostly hidden in the darkness or is that just the case for this level? Seems a real shame to hide such great game art.

    Hi Minor!

    Thanks I'm very flattered! About the darkness, well, all the levels are really dark, but many lights can show up in the screen at the same time. Each level you complete your own light get's bigger, there are key lights everywhere and enemies have their own lights too.

  • Here's a screenshot of our game "Talbot's Odyssey"! Still in production (3/8 complete)

    <img src="http://img535.imageshack.us/img535/1146/wellscreenshot.jpg">

  • Wow that's awesome i'll try this plugin for sure! I'll post the results here soon

  • This is my first post here! I'm posting the link to our first game in Construct, called Six Feet Over. The studio's official site is http://studiominiboss.blogspot.com/

    In this game you control a zombie apocalypse survivor and you can jump, shoot, grab on walls or throw grenades. Manage well your ammunition and you will survive longer!

    The game is free and you can download it here: http://www.saint11.com/miniboss/sixfeetover.zip

    <img src="http://a.imageshack.us/img819/887/coverpfh.jpg">

    <img src="http://a.imageshack.us/img412/6552/screenshotpi.jpg">

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saint11

Member since 15 Aug, 2010

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