velosotiago's Recent Forum Activity

  • It is just suposed to be a test... --'

    Thanks for the info. Tough, I see some software (don't know if Construct is able to do this, but oh well) that is in the traybar and with a few keypresses will show up. That's the kind of stuff I want to do.

  • Hello!

    I am trying to make a fast test here, and I need some help.

    So, I am using the Window object to Hide and Show the game window when I press CTRL+Space.

    To do this, I use a global variable: VISIBLE, wich starts off 1.

    Now, what I would like to do when I press CTRL+SPACE is something like:

    IF (VISIBLE = 1)    Set VISIBLE to 0
                              Hide window
    ELSE                   Set VISIBLE to 1
                              Show window[/code:2lqg7v9x]
    
    Tough, I can't find a way to do that IF. Help? Where is that?
    
    Thanks in advance!
    
    EDIT: After toying around, I came up with another problem: when hidden, the game won't be reciving any key presses. Consequently, it won't get the input CTRL+Space (or any other), and so won't show up!
  • I would like it if C2 exported .swf (Flash).

    So, what are YOUR ideas for C2?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah, I'd make a Exit to Menu button in the pause menu.

    (a 'Exit' button would be useless because when in the pause menu the mouse would be able to go out of the window...)

  • BUMP

    Can someone answer the question I asked in the last post?

    Thanks in advance,

    velosotiago

  • Nice! I'll try both and post how it went later.

    Btw, is there any way to make it so the mouse can't go out of the game window except when in pause? (being ESC the pause key, if that helps)

    Thanks in advance,

    velosotiago

    EDIT: Both work like a charm! Thanks alot!

  • Can you share the updated .cap? I could really use a ragdoll system in some games...

    Thanks in advance,

    velosotiago

  • Hi there.

    I'd like to ask: is there some kind of way to detect where is the player looking at?

    Imagine it's a birdseye shooter. The mouse movement changes the player's angle. If the player looks at a sprite, a text message would appear. Kind of like in HL2: EP. 1 (or 2, I don't remember), where we look outside a window and a monster spawns behind us.

    Also, I'd like to know if there's any way to change the cursor to a crosshair, but only in-game.

    Thanks in advance,

    velosotiago

  • What are you talking about? I just dragged the layout 2 ontop and it worked like a charm...

    I don't know what is going on there...

    Anyways, here goes the .cap: http://dl.dropbox.com/u/14813307/LayoutSwitch.cap

    And the compiled .exe: http://dl.dropbox.com/u/14813307/LayoutSwitch.exe

  • I did played Recettear xD

    Tough, I want to make something more... Sim-city alike.

    And I know it's gonna be a pain in the butt already :/

  • I don't need motion blur for my current project... just wanted to know, in case I need it in another (future) project. But yeah, I'd like motion blur on only specified objects, not everything...

    As for the inventory, the screen should be somewhat like this:

    IMAGE

    The items would stack up to 200 (in one inventory slot, and, to stack, the items should be the same).

    We could left click any item/stack to pick/drop it from/to the inventory.

    Kinda like Minecraft's inventory.

    Thanks in advance

  • I would be interested in that too...

    So, nobody saw this topic?

velosotiago's avatar

velosotiago

Member since 15 Aug, 2010

None one is following velosotiago yet!

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies