chrisbrobs's Recent Forum Activity

  • Thanks Kyatric.

  • Can anybody help me with the following,

    I have a target that uses the sine behaviour, and a bullet hole that is created when the player left clicks on the target.

    <img src="http://dl.dropbox.com/u/22173473/sinehelp.png" border="0" />

    I want the created bullet hole to follow the target after creation ?

    I have tried everything...but cannot work it out..HELP.

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Wastrel@

    Cool concept. The physics are really nice. I finally figured out I could move the snot while it was in mid-air, which made it a lot easier to control.

    I should have mentioned this in the guide

    AngeloFernandes@

    It has a cool concept indeed, but like Somebody said needs to be polished.

    the snare/drums sound effect's too much loud and noisy. It messes my earing around.

    Agreed..the sound is awfull.

    Urled@

    I love it.1

    Thanks

    Overall, i do think the basic gameplay is ok...just needs a bit of polishing and extra levels...thanks for you imput.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • harrio@

    try clicking and dragging just off to the left or right of the ball, but don't touch the ball.

    Couldn't replicate ?

    Scot@

    I like it but the ball gets stuck if you hit it right in front of you.

    Thats called taking a shot? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • These are my game settings:

    <img src="http://dl.dropbox.com/u/22173473/http.png" border="0" />

    When I export a game and try run it...IT WONT RUN..and i get the alert ?

    <img src="http://dl.dropbox.com/u/22173473/error.png" border="0" />

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    20.51 EDIT

    An exported game will run in Firefox(with the alert)

    Chrome displays the alert and only runs the intro level(without sound), but level 1 doesn't start?

  • Guessing this isn't a bug or something that other users have experienced ?

    I am going back to R65 until I (or somebody else) can solve it...nightmare.

    <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Somebody@

    Heh, kinda interesting concept. Could be pretty fun with a bit more polish and more levels.

       Thanks

    Squeemish@

    Agreed. I like this idea!

        Thanks

    Kyatric@

    I like the splash screen as directly tryable tutorial.

    Good idea

    For the physics itself, I'd limit the amount of stretch to have to launch the snot rather than just clicking and making it bounce all over the place in expectation of major damages to bricks.

           The 'Snot' does fire at differents speeds dependening on how long you hold the mouse button down, and if you can alter the speed by clicking on a peg while the snot is in 'mid flight'

    As said, interesting idea that needs to be worked on.

    Keep up the good work.

    Thanks.

    Noga@

    It's a nice game. I agree with Kyatric's idea, it'd make it bit more fun. (Not that it isn't already)

    Thanks....working on it. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dont know if this is a 'BUG' but probably the best place to post it.

    Been using R65 since its release...no problems.

    I installed R68 today and I am getting the following Alert message when i export a test game to my hard drive

    and try to run it? (Chrome15 and Firefox7)

    <img src="http://dl.dropbox.com/u/22173473/error.png" border="0" />

    I can still run games created with R65, so it must be R68 related.

    XP Pentium 4 3.00Ghz

    2 GB RAM

    Geforce 6200

    I need to be able to test an exported the game in my browser BEFORE i upload it, plus the frame rate when previewed in Construct2 is never the same as the exported game.

    Sorry if this has already been covered.

  • Lauch the 'Snot' into the block's to destroy them before the timer runs out.

    Type-Kids Physics game.

    Click on the silver pegs to fire the snot.

    WIP...only one 60 second level at the moment.

    <img src="http://dl.dropbox.com/u/22173473/snot1splash.png" border="0">

    Play

    More levels in the pipeline.

  • I put the project on hold because I had to do a bit of catch-up with Construct 2!

    I will update this post when its back on track.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • harrio@

    now for the lessons learned from my immense suckage; you need some kind of 'release' button. reason being, if you left click near the ball but not directly on the ball, you activate the strength indicator, but not the angle graphic. which means you pretty much have to do a reverse azimuth shot of the strength bar. not what you intended i hope. once i selected it in this odd way. i was forced to swing because i could not undo my selection of the ball. so either the ball selection needs to be fixed or a release button mechanism of some sort needs to be added.

    I wasn't able to replicate this ? The events should only trigger when you click centre ball? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • New and improved version of Paper Golf released in response to feedback.

    Its basically a 9 hole game that is scored per shot, without the 3 shot restriction.

    I hope its improved?

    The link is in the first post...Ive removed all other versions.

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chrisbrobs

Member since 10 Aug, 2010

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