chrisbrobs's Recent Forum Activity

  • Very fun game chris! Only thing I'd like to point out is that the pieces of fruit that you already cut can interfere with new fruit coming up, but that might not be a problem depending on how slowly you launch them in the final version.

    It was fun to mash F as fast as possible and completely destroy the framerate with dozens of fruit. I managed to get it down to 12 FPS. <img src="smileys/smiley4.gif" border="0" align="middle" />

    The problem with the cut pieces was down to the 'fade' speed, so i will change that in the next one.

    Thanks for your input.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I think it is "fruit", not "friut" like in the logo ^^

    Else everything seems to work fine on FF.

    I know, I just spotted it <img src="smileys/smiley9.gif" border="0" align="middle" />

    Cheers.

  • Couple of screenshots of a game I'm working on.

    Ive uploaded an test copy to Dropbox.. if anybody wants to check it out.

    Bear in mind that its only a "Tester' and the Keyboard F Launch is temp.

    Please let me know if theres any bugs.

    <img src="http://dl.dropbox.com/u/22173473/sshot2.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/sshot1.png" border="0">

    PLAY

    (I spelt fruit wrong) <img src="smileys/smiley9.gif" border="0" align="middle">

  • Drag and drop them straight into your layout.

  • > Does the Canvas allow me to draw a curved line, if for example i left mouse click and move the cursor away to another position and release the mouse?

    Yeah, you would have to set up a counter, and some variables for each click, like on click one set start xy to mouse xy, on click two set end xy to mouse xy, then on click 3 set offset to mouse xy.

    Then on mouse release draw using the variables.

    Or you could set up your own spline with handles, but that's way more complicated.

    Thanks newt...I will see if i can get this to work.

    (not the spline with handles part though!)

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • This has been reported a lot lately but I've never seen it myself, and nobody can seem to reliably make it happen. I can't fix it unless I can reliably follow some set of steps that makes it happen on my computer. Any ideas?

    I sometimes get the above error....followed by a popup :

    Application popup: Construct2.exe - Application Error :

    The instruction at "0x00000000" referenced memory at "0x00000000". The memory could not be "read".

    Click on OK to terminate the program

    Only happens when I have had been doing a lot of stuff on a project (mainly adding loads of images) and I haven't saved the level.

    This isn't a complaint by the way ! Construct seems to be really stable at the moment.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Tokinsom@

    Well you can always have a 'cursor' or 'pencil' that creates static duplicates of itself every tick / few milliseconds as it moves, creating a "line". You can then use lerp(),qarp(),or cubic() to move the pencil how you want.

    Maybe not the best idea but if you insist on not using plugins there ya go :P

    Sounds a bit technical for me! Thanks for help.

    R0J0hound@

    To get a formula for cubic look on the wikipedia page for "bezier curves".

    Here's an implementation:

    dl.dropbox.com/u/5426011/examples%208/cubicCurve.capx

    You will get better results with the canvas plugin though, which won't have breaks in the curve.

    Brilliant example as ever.....i will also check out the Canvas plugin.

    Many thanks.

    Note:

    Does the Canvas allow me to draw a curved line, if for example i left mouse click and move the cursor away to another position and release the mouse?

  • Arimaulz@   You can with r0j0hound's canvas plugin.

    Thanks....will check it out.

    I was hoping there might be a way to do it without having to

    to use a plugin.

  • Hi...

    Does anybody know if its possible to draw a curved line in C2 ?

    <img src="http://dl.dropbox.com/u/22173473/drawline.png" border="0" />

    Can the usual method for drawing a line in the following example, be modified to achieve it?

    Mouse left button is down-

    Beam-Set width to distance(start.X, start.Y, Mouse.X, Mouse.Y)

    Thanks in advance

    <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Sounds good <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You can do it this way....

    1, Increase the 'RunningMan' animation frame count to 20 (or however many times you want it to repeat) and duplicate frames 0 to 4 five times)

    2, Set repeat count to 1.

    <img src="http://dl.dropbox.com/u/22173473/runningman16.png" border="0">

    Example

    Note, I only repeated it 3 times(12 frames) in my example, you will have to add the extra frames.

  • You can also use the "Pin" behavior http://dl.dropbox.com/u/1412774/bulletHolePin.capx(sorry Kyatric ;)).

    The bullet holes are invisible!

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chrisbrobs

Member since 10 Aug, 2010

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