chrisbrobs's Recent Forum Activity

  • do you want to become a golf guru of the html5 games :)

    YES... but iv'e noticed that sports based games, tend to do well in the game market?

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  • I am trying to create a Golf Game that consists of Randomly generated Holes.

    Please let me know what you think of the the game as it stands?

    <img src="http://dl.dropbox.com/u/22173473/HOW.png" border="0">

    TEST

  • Hope it comes out soon :/

    Can't export my game until...

    I had same problem, but it only effected one sprite(3 animations)

    I just exported the problem sprites into Paintshop Pro, removed the black areas then saved them back into the sprites animations folder.

  • mrsponkie@

    i'm playing it with my iPhone 3GS with IOS 5.0 and it run very fast and it's really nice. The game have got a nice gameplay, i found it a little bit more difficult than the browser version. To be honest, after a while you should try to put it at 0,79$ and try to earn some money.

    Unfortunately, the released game is not under my control (financialy)

    Urled@

    It's fun. But much to hard- For me, atleast! I could not finish the third level If i had an iPad i would have downloaded it!

    I think the menu screen could be worked on a bit. Maybe some new buttons.

    THe animation of the player is great. Looks like a flash animation!

    Thanks for your feedback....what extra buttons could be added?

    mrsponkie@

    so i already finished the lite version. Really nice game !!!

    Thanks...but the light version is only 3 or 4 holes?

    The levels in the released game are different to the version that I created(9 to 18 I think).

  • harrio@

    chrisbrobs,

    so did you contract them to do the cocos2d version? i thought about using cocos2d a year ago, but objective-c ground & pounded me, and then tapped me out in the first round...lol.

    the consortium really needs to sort out audio on html5, so developers can get to...well, you know - developing.

    No contract....I,m afraid (and it appears a lot of people are downloading it, so it must be popular)

    If only i could have got the Construct / PhoneGap version working ! !

    mrsponkie@

    chrisbrobs, i have a little question :

    COCOS2D needs to have a MAC to works???

    I'm not an expert but i think the answer is yes.

    ----------------------------------------------------

    The IPHONE version has been released today, here's the link:

    IPHONE VERSION

    Free download !

  • smitchell@

    Great! Will download it on the iphone when it comes out!

    How did you get around the audio issue?

    Also is your game using the physics object because i heard that can sometimes be a issue with ios aswell..?

    mammoth@

    Very good job! Did you find phone gap easy to use?

    harrio@

    you sir, are awesome. glad you stuck to that game and pushed it through. i really liked it, and saw it to be exactly where it is now.

    please sir, if you find the time - a post morten of how you got it to the app store. i have a game there myself, that i originally made with gamesalad, although i had to totally strip it down because the engine could not do what i wanted to do, and i want to redo it with c2.

    i'm sure any info you convey will help many here...myself including.

    once again, congrats for publishing. it must be a great feeling. it was for me.

    midnight@

    Dude, nice game!

    Thanks for your feedback/ questions guys. I should have made things a bit clearer in my first post.

    The game that is available in itunes was made by a Company that produce iphone games and apps (using Cocos 2D framework)

    Allthough i can take the credit for creating the original game using Construct 2 !

    I did manage to produce working example's using the PhoneGap build (after many attempts).....but couldnt get any sounds to play.

    Hope this clears up any confusion.

    EDIT

    The iphone version should be available for download from tomorrow.

  • The 'Paper golf' test game I featured last month has been turned into

    a HD Ipad and Iphone game)

    The new game 'BOMB GOLF' features 18 HD holes , and is FREE to download from itunes.

    Bomb Golf screen shots:

    <img src="http://dl.dropbox.com/u/52193997/splash%20for%20bomb%20golf.png" border="0">

    IPAD version

    itunes link

    IPHONE version

    IPHONE

    What are you waiting for..Its Free to download ! !

    ------------------------------------------------------

    You can play the latest version of 'PaperGolf3' Construct Game here :

    Improved graphics and sound effect

    PaperGolf3

  • Great game....Did you use Construct to build the iPhone and iPod touch versions of the game?

    I am asking because of the sound issues ?

  • I think Physics is the only behavior that isn?t framerate independent by default, but i dont know if your framerate issue will be fixed with this.

    Tried it....no change though.

    Thanks anyway.

  • Did you set Physiscs world stepping to Framerate independent?

    To be honest, i wasn't aware of the setting...should I enable this?

  • Hi

    I have a game that has about 40 red sprites (48 x 48)no behaviours applied.

    The frame rate is 59 fps.

    I have an event that adds a new white sprite to the level when I click on screen.

    The new white sprite is 48 x 48 with Physics applied.

    As soon as I add the white sprite the framerate drops to, (and stays at) 26 fps.

    Any ideas why this happens?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    EDIT 1

    After further testing, the problem is happening because the new sprite is a triangle shape with a triangular collision mask.......

    If I change the shape to a square, the framerate stays at 59.

    EDIT 2

    Forget the above Edit1....i didnt have physics applied to the square.

    The framerate drops as soon as i add any sprite(using physics) to the game.

  • I will start to develop this plugin (it will be included in an iOS/Mobile plugin I was already developing) really soon. I think next week.

    Be patient ;)

    Can i ask what your iOS/Mobile plugin will actually do ?

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chrisbrobs

Member since 10 Aug, 2010

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