chrisbrobs's Recent Forum Activity

  • Kyatric@

    Hahaha nice ending line ^^

    Pretty cool. I made it on my first try, the truck seems pretty stable, and it's coherent.

    My second try, I rushed to the end, and went so far in the air I went over the finish line and wasn't stated that I had finished ^^

    That's a cool prototype, you should make far more levels/level editor/etc... (you know the usual ^^)

    I had fun, I want more !

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    I am working on the next few (harder) levels as we speak. I just need to make a few more 'vehicle' textures and better obstacles.

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    SullyTheStrange@

    I echo Kyatric's sentiments, it's really fun and I don't even usually like this type of game.

    Only problem I had was that once I got completely stuck upside-down, wedged between a hill and a car, with no amount of left or right clicking able to free me. Maybe you could add an action to flip the truck if you detect it's upside-down for more than a second or two?

    ----------------------------------------------------------------------

    Holding down the right mouse, usually gets you flipped unless your really jammed.

    I could add a button that allows you to flip back when stuck..? (didnt want to make it too easy though)

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    smitchell@

    You make these types of games feel nice to play when I had a go at this type of game it worked nicely, except for handling the rotation both ways. If I went the way you did it it felt fine, but if I do it jnt the opposite direction not so good so I gave up.. Have you had this problem?

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    Do you mean getting the truck to move both ways? If you do...then it would only be a case of reversing the physics impluses?

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    Thank for your imput guys.

  • Monster Truck Smash

    Guide the Monster truck over the obstacles, and crush things.

    Work in progress (no sounds)

    <img src="http://dl.dropbox.com/u/22173473/FINALSPLASH.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/WIDE.png" border="0">

    PLAY

    Any feedback welcome.

  • Yung@

    'I am trying to make a animation blending system where the legs of the robot I am animating will stop at a specific frames (14 and 29) where both the feets are touching the ground.'

    capx

    (its close enough !)

  • chrisbrobs,

    How did you make the player stay on the bike?

    pin?

    <img src="http://dl.dropbox.com/u/22173473/join.png" border="0" />

    Only the player's hand is joined to the bike (last event)

  • The frontwheel seems to be off centered. Have you set the bounding box to circle?

    Yeh, I set it to circle, but I think the graphic I made for it, is a couple of pixels out of square.

    Thanks for pointing it out..will change it.

  • Is there anyway i can see the capx? I promise I wont steel it, I followed Weishaupt's tutorial but wheelie's and flips were hard to recreate, you seem to have done this pretty well :)

    I created the rotation with the following event(s)

    <img src="http://dl.dropbox.com/u/22173473/flip.png" border="0" />

    These are applied to the front wheel(1) and the main frame(2)

    I didnt actually use any of Weishaupt's events in my game, so i dont know if they will work in your project, but you should be able to adapt them.

  • STUNT PHYSICS GAME   WIP

    This is Level 1 (well nearly) of a game i am working on.

    It's basically a rag doll crash test dummy on a motorbike (Thanks to Weishaupt for his Physics bike tutorial)

    The aim of the game is to jump over stuff without crashing.

    You can also perform tricks with the bike.

    <img src="http://dl.dropbox.com/u/22173473/Image4.png" border="0">

    <img src="http://dl.dropbox.com/u/22173473/STUNTSPLASH.png" border="0">

    CONTROLS

    SPEED: Click and hold down the 'Speed button' to go faster.

    WHEELIE : Right mouse hold down or Keyboard 'S' (when on the ground)

    360 DEGREE FLIP : Right mouse hold down or Keyboard 'S' (when JUMPING)

    Next couple of levels will be done this weekend.

    PLAY

    Any feedback welcome.

  • Looks great! What kind of game will you be building around this?

    Some sort of space based physics game?

    ..anyway here's the capx if anybody wants it.

    Example

  • Here's an example of a ragdoll character i am hoping to include in a game.

    There's no instructions, just run it and the dummy will do the rest.

    <img src="http://dl.dropbox.com/u/22173473/ragdoll.png" border="0">

    ragdoll

  • Confusing question indeed. I'll just drop this link: Derek Yu's pixeling tutorial and call it a day.

    Excellent tutorial link. <img src="smileys/smiley2.gif" border="0" align="middle">

  • harrio, eb0la, AngeloFernandes

    I took on board some of your suggestions, and put them into the latest build.

    Added sounds

    Launch button for ball

    Each hole is now automatically created.

    <img src="http://dl.dropbox.com/u/22173473/Golf3.png" border="0">

    PLAY

    Let me know what you think.

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  • mrsponkie@

    anyway, nice idea. How did you generate the random holes?

    With great difficulty...matching the tiles up !

    kbdmaster@

    don't use sonic character

    make your own

    because Nintendo can attack you in justice

    Yeh i know, i only used the character as a marker.

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chrisbrobs

Member since 10 Aug, 2010

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