Paper Golf (scored game)

0 favourites
From the Asset Store
Create the right kind of drama with Film Scoring Tools sound library!
  • chrisbrobs

    i could easily see this being an ipad game sir. very simple and fun, with an organically controlled feeling, using your finger to control the swing.

    i assume you have some indicator or 'wall' sprite to let you know if you hit it 'out of bounds' because it reacts immediately. can you place the same indicator behind the golfer on the left side of the screen. there is a noticeable pause when a ball rolls back to the golfer and off the screen to the left.

    you see, it pays to suck at games, you find things other people would not. at least that's what i tell myself...lol.

    i have not played all the holes yet. for the simple reason that i suck. but i would love to see a 'multiplayer' setup, not necessarily online, more turn based, with a running score of all parties. that would be awesome sauce, especially on a big screen tv(airplay) after a few brewskies...lol.

  • Enjoyed the game. Had a little hit of excitement every time I sunk a shot. Good job.

    One issue I saw was that there seemed little need for a low powered shot. It was almost always a blue banked shot. Nothing wrong with that but if that's the case you could simplify the game and drop the ball power setting, make it all about angles.

    Or you could add in a couple of levels that use the lighter power shots. For instance the jump in shot difficulty from hole 1 to hole 2 is quite large IMO. You go from up hill shot to water hazard plus spinning hazard. One skill is hard enough to learn per level.

    On hole 2 if you dropped the water hazard and made the hill a little less steep, or even a downward slope toward to hole, then the player would have to shoot under the spinning hazard with a lower power shot. Or face the hazard throwing the ball past the hole.

    Like I said it's a good game. I think the art style (line) drawings work really well. Hope to see what you do with this.

  • harrio@

    i could easily see this being an ipad game sir. very simple and fun, with an organically controlled feeling, using your finger to control the swing.

    i assume you have some indicator or 'wall' sprite to let you know if you hit it 'out of bounds' because it reacts immediately. can you place the same indicator behind the golfer on the left side of the screen. there is a noticeable pause when a ball rolls back to the golfer and off the screen to the left.

    you see, it pays to suck at games, you find things other people would not. at least that's what i tell myself...lol.

    i have not played all the holes yet. for the simple reason that i suck. but i would love to see a 'multiplayer' setup, not necessarily online, more turn based, with a running score of all parties. that would be awesome sauce, especially on a big screen tv(airplay) after a few brewskies...lol.

          Will add the out of bounds behind the golfer in the next one!

    Cheers.

    deangiberson@

    Enjoyed the game. Had a little hit of excitement every time I sunk a shot. Good job.

    One issue I saw was that there seemed little need for a low powered shot. It was almost always a blue banked shot. Nothing wrong with that but if that's the case you could simplify the game and drop the ball power setting, make it all about angles.

                Your right re the lighter power, will change this.

    Or you could add in a couple of levels that use the lighter power shots. For instance the jump in shot difficulty from hole 1 to hole 2 is quite large IMO. You go from up hill shot to water hazard plus spinning hazard. One skill is hard enough to learn per level.

          I will try to make the holes progressively harder in the next one

    On hole 2 if you dropped the water hazard and made the hill a little less steep, or even a downward slope toward to hole, then the player would have to shoot under the spinning hazard with a lower power shot. Or face the hazard throwing the ball past the hole.

            Good point will see if i can better it.

    Like I said it's a good game. I think the art style (line) drawings work really well. Hope to see what you do with this.

    Thanks for your input.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • New and improved version of Paper Golf released in response to feedback.

    Its basically a 9 hole game that is scored per shot, without the 3 shot restriction.

    I hope its improved?

    The link is in the first post...Ive removed all other versions.

  • alright sir...this game is fun. i was near ecstatic the few times i got lucky angled shots into the hole.

    now for the lessons learned from my immense suckage; you need some kind of 'release' button. reason being, if you left click near the ball but not directly on the ball, you activate the strength indicator, but not the angle graphic. which means you pretty much have to do a reverse azimuth shot of the strength bar. not what you intended i hope. once i selected it in this odd way. i was forced to swing because i could not undo my selection of the ball. so either the ball selection needs to be fixed or a release button mechanism of some sort needs to be added.

    bouncing a ball from off the screen onto a moving platform which subsequently drops the ball off on the grassy landing and rolls into the hole...is a thrill like no other...lol.

  • harrio@

    now for the lessons learned from my immense suckage; you need some kind of 'release' button. reason being, if you left click near the ball but not directly on the ball, you activate the strength indicator, but not the angle graphic. which means you pretty much have to do a reverse azimuth shot of the strength bar. not what you intended i hope. once i selected it in this odd way. i was forced to swing because i could not undo my selection of the ball. so either the ball selection needs to be fixed or a release button mechanism of some sort needs to be added.

    I wasn't able to replicate this ? The events should only trigger when you click centre ball? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • try clicking and dragging just off to the left or right of the ball, but don't touch the ball.

  • I like it but the ball gets stuck if you hit it right in front of you.

  • harrio@

    try clicking and dragging just off to the left or right of the ball, but don't touch the ball.

    Couldn't replicate ?

    Scot@

    I like it but the ball gets stuck if you hit it right in front of you.

    Thats called taking a shot? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • chrisbrobs

    just figured out why you cannot replicate it. the first time you swing, the ball is placed in front of you, to the right. but every subsequent time after, it is placed centered on the player graphic. so hit it once, then, when it is centered, you will see what i am talking about. you will be able to click near the ball but not on it, and it will give you a power graphic, but not a directional graphic.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)