chrisbrobs's Recent Forum Activity

  • vtrix@

    Hey dude! , if the game was, trow some noodles to the ground i would have won really hard

    so my general critic is, its a bit difficult for the moment, i got level 1 and 5 (lucky shot)

    so needs some balancing

    ps: i see the bug with slightly moving objects is still there, (only with minify)

    zsangerous@

    2 words : too hard!

    i think you should make easier levels for the beginning like 1 block on level1 then in level2 4 blocks and like this but i don't want to start with really hard levels that make me feel that the all other levels will be harder and leave the game from the first level...

    i wish you feel how the player feels!

    if i'm rating about your first level hmm ill put it as the 5th level!

    ---------------------------------------

    I see what you mean guys, i will start easier levels...thaks for pointing that out.

    By the way Level 2 can be cleared by removing just 2 blocks, and level 3 by just removing 3 blocks!

    Thanks for your feed back.

  • <img src="https://dl.dropbox.com/u/22173473/dudesplash.png" border="0">

    Can you get the Noodles to the floor?

    Click on blocks to destroy them.

    Click on balls to deflate.

    Steel blocks cannot be destroyed.

    Noodle's must finish in an upright position.

    14/06/12- 10 Complete levels for testing.

    Dude3

    Just need to add some sound effect's and particles for the spill.

    Please post any bugs/comments good or bad.

    Incomplete version

    Swipe version

  • I forgot to add this, to my previous post-

    "<svg xmlns="http://www.w3.org/2000/svg" version="1.1"><image xlink:href="images/mypic.png" id="svg_4" height="48" width="48" y="96" x="98"/></svg>"

    This allows you add a image directly in the canvas, in this example -"images/mypic.png". Its probably already been covered but I'm usually a couple of weeks behind on stuff.

  • I think you might be right NugMan.

    I just had a look at project I did ages ago, and this is how I tackled it-

    <img src="https://dl.dropbox.com/u/22173473/jumpthrough.png" border="0" />

  • So how it relates to my topic? Did that page answers you how enable fall through Jumpthru-enabled Sprite?

    Sorry if I didn't understand your post friend.....what exactly are you looking for?

    Do you mean that the current method for dropping through platforms/solids is not suitable for your game?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Does anybody actually read the manual?

    Jump through behaviour

  • Hi Pode

    Just thought I would post some stuff related to SVG Canvas plugin-

    1, This example shows some of the shapes that the current SVG Canvas plug (podes) supports.

    RUN CAPX

    2, This is a HTML5 CANVAS div (podes) that contains the SVG EDIT project.

    START SVG EDITOR

  • The problem is, they are images I am getting from someone else. Unless there is a way to just erase the white background that it comes with without making the fade around the character look like a white border that won't work.

    You need to learn the basic's of image editing before you start making games!

    Check this post-

    Link

  • Check here-

    Link

  • Have you tried PhotoFiltre

        

    1, its free

    2, Easy to use-

    Open an image

    Choose 'pick transparent color

    Select color with eyedropper

    Save as PNG

    LINK

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  • Try this-

    Capx

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • well you see what it does? it saves every pose to an objectselector (bad name) its better poseholder , and loads the pose when hover, its a more a direct feedback thing, instead of typing the pose

    I used an event that triggered every 0.2 seconds to play a basic set of animations, but it was very slow...your method works better/faster.

    Keep up the good work.

    'shortening the description names of spritebank to a minimum' would be a good idea as well.

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chrisbrobs

Member since 10 Aug, 2010

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