chrisbrobs's Recent Forum Activity

  • Opera doesn't support WebGL/hardware acceleration so it's going to be slower. Well Opera 12 was released yesterday which has experimenatal hardware acceleration but you have to manually enable it.

    http://my.opera.com/desktopteam/blog/2012/04/20/update-on-hardware-acceleration-in-opera-12

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    "ECMAScript 5.1 for those who are too damn groovy for JavaScript.

    Orientation Support

    For Android only, support for camera use in the browser using the same, newer, getUserMedia syntax as Opera desktop Labs.

    CSS3 radial gradients and the fabled -o-double-rainbow.

    CORS (cross-origin resource sharing).

    For Android only, hardware-accelerated WebGL for all things 3D and web. With WebGL on mobile,

    it?ll be even easier to make games cross platform and distribute."

    <img src="https://dl.dropbox.com/u/22173473/opera%20pics.png" border="0">

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  • Well, Opera emulator is a mobile.

    I tought you exported CocoonJS on desktop version.

    Well, most browsers on mobiles aren't powerful enough because they use weak hardwares and no special API support on hardware acceleration, there special frameworks like appMobi, CocoonJS, etc. are solutions to allow special API and convert into native apps.

    Yeh, I understand what your saying, but the opera is running on my desktop?

    I just added an html file to get it running, the only thing stopping it running in browser is the event listener(i think)

    I run the Cocoon export and it clocks 52 fps...close it..then run the C2 export(same constructjs file) and it clocks 29 fps.

  • I ran them both on Opera emulator, Why is C2 HTML5 export 23 FPS slower, when its the same js file?

    (It might run faster on a better system)

  • No Android...Both examples running in Browser window.

  • After exporting the same project using-

    1, HTML5 website (standard C2 export)

    2,Cocoonjs (experimental)

    I get the following FPS when i run the exported games in BROWSER window-

    <img src="https://dl.dropbox.com/u/22173473/CocoonFPS.png" border="0" />

    My question is..Why is the C2 HTML5 export lagging behind so much?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Anybody know the procedure for taking and saving a Canvas screenshot in R95?

    Done a quick search, but couldn't find anything.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    Sorry, i didn't read/missed the release notes for R94!

  • Good Page flip example can be found here-

    Example with link

    Surely somebody could get this to work with Construct?

    (turn pages with mouse)

  • Try this...Its a bit basic, but it works (R92)

    Drag drop throw

  • Updated the first post with a 10 level version.

    Please test and give me a bit of feedback.

    Thanks.

  • zsangerous

    chrisbrobs , hmmm I don't know what to say the game looks so perfect now just you need to put the lock, unlock system for levels maybe done ^^ i played all the levels and won in them all ^^ the only funny thing i have see is level5 without touching anything i won except 1 block when it almost reach the ground XD

    really nice game i wish to see more levels ^^

    --------------------------------------------------------------------------

    I think to 'glitch' is due to the angle checker/timer reset..I will sort that out and work on finishing the 10 levels as planned.

    Thanks.

    -----------------------------------------------------------------------

    vtrix

    i kinda like the swipe version, maybe others can say whats better

    a question about how you play it, it?s based on luck, no? i don?t seem to find a way to beat the level with steel in it

    there could be like a level with like many blocks, and you need carefully destroy them to get the noodles down or even with timer! just trowing idea's :) keep working on it, its getting better and better.

    --------------------------------------------------------------------------

    All the levels can be 'cleared' by clicking the right combo of blocks, although it does involve a bit of luck!

    I'm going to stick with the original format and get the rest of the levels finished...or I will end up with 10 unfinished versions.

    Cheers.

  • you know what could be better, maybe.., is that you can remove blocks by holding the mouse down

    now you must be really quick to click on both blocks, maybe with a more swipe movement this could be better,

    ps: didnt see the refresh, is looking better, first level i definitly better ease into the game

    -------------------------------------

    I added a 'swipe' version to the first post for you to test.

    Not sure if it improves the play though? The more blocks you destroy, the less points you end up with.

  • zsangerous@

    'one of the developing problem that the developer test the game for himself and this is hard to see the problems in your game'

    Spot-on !

    Updated the first post with an 'easier' version.

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chrisbrobs

Member since 10 Aug, 2010

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