chrisbrobs's Recent Forum Activity

  • Im not saying this is a bug, but could only post this here-

    Installed C2 r99 (previously r95) today and unfortunately-

    'Go to Canvas.imageUrl in a new window("NewWindow")' no longer works in preview mode... the exported project would even run.

    Why is this blocked in the latest releases? I can't test stuff unless I revert to r95.

    XP sp3 Nvidia geforce 6200

    Graphics drivers up to date.

    <img src="smileys/smiley7.gif" border="0" align="middle" />

    Not actually solved, but its a third party plug...so I probably need to ask the question elsewhere.

  • Whoops! I should of read through it first.

    Brilliant tutorial by the way.

  • zsangerous@

    nice work ^^ i really liked but i would like to see the text getting smaller when i write alot of litters so if i write 5 it will be 30x30 and if 9 litters then it will be 25x25 and so on.

    This is possible(i think)..but you can resize each letter individually.

    ^^ also in coloring while the litters are mixed (combined or joined) sometimes it doesn't color the whole litter also sometimes it get bug and stick on the same color..

    If you keep the letters apart while painting them, it shouldnt be a problem..as per the step by step.

    . keep the good work this really original ^^ good luck ^^

    Glad you like it!

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  • You can check this tutorial I've published a few days ago, it uses a splash screen and shows how to do a few more things for your game too.

    I think your link is wrong....it opens-

    'Asteroid clone in less than 100 events'

  • Sorry guys, here's another unfinished app I am working on...

    Drag and drop Graffiti Art tool.

    Not finished, but you can create and save a finished image with the current version.

    <img src="https://dl.dropbox.com/u/22173473/TSsplash.png" border="0">

    <img src="https://dl.dropbox.com/u/22173473/bad.jpg" border="0">

    <img src="https://dl.dropbox.com/u/22173473/stepbystep.png" border="0">

    SET BACKGROUND IMAGE

    1, Start Application

    2,Click WALL MODE

    3,Select wall image 7

    CREATE YOUR TEXT

    4,Click TEXT MODE and select font1

    5,Click ADD TEXT

    6,Click letter T

    7,Click letter A

    8,Click letter G

    APPLY A TEXTURE TO LETTERS

    9,Click PAINT MODE

    10,Click PAINT TEXT

    11,Click/ select TEXTURE BOX 13 (rainbow)

    12,Click (hold down Left click) over the letters to paint in the texture.

    APPLY A TEXTURE TO LETTER BORDERS

    13,Click PAINT EDGE,

    14,Click/ select the Black color

    12,Click (hold down Left click) over the letters to paint in the border texture.

    POSITON, ROTATE , AND SCALE THE LETTERS

    To move/reposition a letter-

    13,Click TEXT MODE....

    14, Click MOVE TEXT to activate drag and drop

    To resize a letter-

    15,Click TEXT MODE.....

    16, Click RESIZE TEXT then... LEFT or RIGHT click over a letter

    (in this example, I only resized the the letter T)

    To rotate a letter-

    17,Click TEXT MODE....

    18, Click TEXT ROATE then... LEFT or RIGHT click over a letter

    ADD SOME HIGHLIGHTS

    19,Click PAINT MODE

    20,Click PAINT LINE...to add highlight lines.

    21, Left click on a start position, hold down mouse and drag out a line..then release.

    ADD STAR BURSTS

    20,Click PAINT MODE

    21, Click PAINT SHAPE

    22, Click STAR TEXTURE

    23, Left click on/over a letter to paint a STAR.

    SAVE IMAGE

    24,Click SAVE MODE (opens url in new window)

    25, Right click to save image.

    Test

    WIP....all feedback welcome.

    Edit..all artwork by me.

  • Good example posted in [How do I]Frequently asked questions...

    Angrybirds

  • It's pretty cool. :) There is a glitch with attaches one of the bottom corners to the wall.

    Yeh..I mention it at the bottom of the first post.

    If it stick's you can click / drag individual corners away from the brick.

    Probably a simple solution somewhere in the events?

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Simulated cloth example, with collision detection (uses the Canvas plugin and physics)

    Use the arrows keys, or drag the red bar to move the cloth and collide with the wall.

    Could be used as a cape or flag in a game?

    <img src="https://dl.dropbox.com/u/22173473/cloth.png" border="0">

    Test

    Capx

    If it sticks you can drag the corners to free it. <img src="smileys/smiley9.gif" border="0" align="middle">

  • The increasing ram usage is caused when using webgl. Internally the plugin still uses canvas2d and with webgl a new texture of the canvas is made every frame causing the memory leak. I need to re-write it properly use webgl in an efficient manner.

    Using 'int(Mouse.X-Canvas2.X)' instead of the standard Mouse.X-Canvas2.X

    inside events seems to stop any slowdowns crashes.

  • Here's a simple drawing tool using Canvas plugin.

    Create basic pixel art / sprites...includes 'save' canvas option.

    WIP

    Test

    <img src="https://dl.dropbox.com/u/22173473/pixpaintslash.png" border="0">

  • Thanks for sharing this

  • Is it possible to query a HTML Canvas object to get the color at a specific location?

    You could do the following...using the Canvas plugin-

    <img src="https://dl.dropbox.com/u/22173473/canvasrgb.png" border="0">

    Capx

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chrisbrobs

Member since 10 Aug, 2010

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