chrisbrobs's Recent Forum Activity

  • gonzdevour@

    It looks great!

    May I ask any tip of how to make the ball bouncing like it's in 3D world?

    I am curious if there's any formula can get the accurate position and size of moving bouncing ball with possible perspective angles.

    (I will post you an example capx when I get the time)

    KidsOnTheBeat@

    Neat proof of concept, although the ball motion physics are a little bit wonky/floaty.

    (The players initial strike does need tweaking)

    I'd also suggest that you be able to hit the ball without having to click the mouse.

    (It would make it too easy to hit the ball back?)

    ----------------------------------------------------------

    I managed to create the events for the 'computer' serve.

    <img src="https://dl.dropbox.com/u/22173473/servemachine.png" border="0">

    1, Click button A for a random serve(you or computer)

    2, Click button B to test your return serve reflexes.

    The machine will serve a ball at a random speed, that you have to return.

    <img src="https://dl.dropbox.com/u/22173473/reflex.png" border="0">

    Play

    WIP

  • Hi chrisbrobs

    Great news!

    But please, ask me something! The left and right photo you said are taken/generated by a 3D system?

    Thanks

    I got the image of the internet..I don't think it was created with

    a 3D package though?

    It is probably just 2 photos of the same scene, with slightly different camera angles.

  • This is an example of a physics based crane I made -

    <img src="https://dl.dropbox.com/u/22173473/crane1.png" border="0">

    Test

    Capx

    Texture's created by me.....Feel free to use, modify or whatever.

    Controls

    Click buttons...up,down,left,right..open/close grabber.

  • I realise this is an oldish thread, but it should now be possible wth new shaders/filters to create 3D Anaglyph pictures or game elements.

    Cyan layer 000 255 255

    Left photo

    Red layer 255 000 000

    Right photo

    1, Set Cyan layer transfer mode to screen.

    2, Merge Cyan and left photo.

    3, Set Red layer transfer mode to screen.

    4, Set the merged Cyan and left photo layer transfer mode to multiply.

    5, Done

    Anaglyph should be visible through 3D glasses.

    <img src="https://dl.dropbox.com/u/22173473/new4layers.png" border="0">

    Test

  • Would it be possible to make 3D models in Construct2, Just a model that can be rotated?

    This might be of interest-

    <img src="https://dl.dropbox.com/u/22173473/3dmeshsplash.png" border="0">

    3D Meshes from the Legend of Zelda: Twilight Princess

    Demo files

    Original source

  • A bit more exposure for a Construct made game -

    html5games.com/2012/08/math-match

    link

    html5games.de/autoren/chrisbrobs-games

    link

    betterwebgames.blogspot.co.uk/2012/08/math-match.html

    link

    Ok I know its a clone or copy ! but I did mention the original creator.

  • Solution-

    Capx

    Hope this helps

    Edit-

    Xavier link (above) to Ashley's solution is better!

    <img src="smileys/smiley9.gif" border="0" align="middle">

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  • Your best bet, would be to post a link to the capx.

    (I'm still using r95..if your using a more recent release somebody will

    look at it)

  • What do you mean by "Move create"?

    And what do you mean by "self.y, self.y+1"?

    --------------------------------

    Question 1

    "I have an event that goes:

    If box is NOT overlapping crate at offset 0,1px && If box is NOT overlapping ground tile at offset 0,1px

    Move create self.x, self.y+1"

    This is what you wrote!

    ----------------------------------

    Question 2

    You wrote "self.x, self.y+1"

    Which direction are you trying to move the object X or Y.

  • > Move create self.x, self.y+1

    Should this be... > Move create self.y, self.y+1

    Where Y is down ?

  • chrisbrobs : I made it to work with simple properties. Your gradient is a declared filter. I need to check how I implemented it <img src="smileys/smiley2.gif" border="0" align="middle" />.

    Got it working.

    1, Add the following in <defs>

    <linearGradient y2="0.51563" x2="0.47266" y1="0.03906" x1="0.47266" id="svg_5">

    <stop stop-color="#c7caed" offset="0"/>

    <stop stop-color="#2b4ce2" offset="1"/>

    </linearGradient>

    2, Add event to change atribute 'fill="url(#svg_5)"

    Regards

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Pode@

    'You can also change a property from a specific item after it has been drawn, alhtough you need to the SVG name of the property (for example, the circle radius in SVG is just r)'

    Can I change the 'fill color' from a single color to a linear gradient after the shape has been drawn ?

    For example-

    <svg width="264" height="140" xmlns="http://www.w3.org/2000/svg">

    <defs>

    <linearGradient y2="0.51563" x2="0.47266" y1="0.03906" x1="0.47266" id="svg_4">

    <stop stop-color="#e3e3f2" offset="0"/>

    <stop stop-color="#4c4c4c" offset="1"/>

    </linearGradient>

    </defs>

    <g>

    <title>Layer 1</title>

    <rect ry="20" rx="20" id="svg_1" height="128" width="256.99998" y="5.99999" x="3" stroke-width="3" stroke="#000000" fill="url(#svg_4)"/>

    </g>

    </svg>

    Tried various combinations, but I can't get it to work?

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chrisbrobs

Member since 10 Aug, 2010

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