DravenX's Recent Forum Activity

  • Now ver 30 i like very much excellent job Ashley.

  • Never mind.Problem solved case closed>

    just change the defualtimage.png to your own sprite and name your sprite defaultimage.png inside Constructs folder.

  • How do i import any sprites??.When i open an image and click on save and press ok then nothing shows.

  • Well i use the behaviors most of the time.It wont make a game boring ,There are many factors involved when a game gets boring.If you use custom movement then it's just like using GM's scripting stuff , different but still almost the same thing.For advanced movements where behaviors

    just wont do ,Thats when custom movements comes in.

  • Here's an example i made of caustic water effects.left and right arrow to walk left and right.

    <img src="http://dl.dropbox.com/u/7658043/causticwater.jpg" border="0">http://dl.dropbox.com/u/7658043/causticfx.zip

    And here is the cap file.Cannot remember which version i used to create this cap. <!-- s:? --><img src="SMILIES_PATH/icon_confused.gif" border="0" alt=":?" title="Confused"><!-- s:? -->

    CausticWater(Zip)

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  • [quote:y7tvjbh0]However, all the blur effects on the backgrounds makes it unresponsive and slow on my work pc (core i3sns@2.93ghZ + geforce 310). It runs fine if i remove them, so maybe you could preblur them?

    The game runs fine on my old pc (1.6Ghz pc + geforce 8800 gt).Winxp seems to run some games faster than win7 does.

  • [quote:2wbvjelc]@ buddy40 - This type of response that drives people away from Construct.

    Exactly,The aim is to get more users not lose more users.Everything about CS2 was done prematurely.If the program had more to show then more people would accept a deal like this.And no shader support is also quite bad.

  • No problem Shadf.

  • As i suspected,Your .wav file is actually an mp3 file.Convert it to a proper wav file and it should work.

  • ShadF : Is your wav file in the correct format?.22.5Khz 16bit stereo or mono.Remember the wav file should be PCM and not ADPCM.

    <img src="http://dl.dropbox.com/u/7658043/AUDIOTUT.jpg">

    This is an example of a PCM wav file.Right click on the wav file and select properties then go to the summary tab to see its properties.

  • That is so wikd lol.I want lbp2 so bad it hurts.

  • Right click to insert the Audio2 obj into your layout.At the bottom right hand corner there's a tab called project ,Go to the files folder and right click on it.Add the music or sound file to that folder.

    Events sheet

    Go to system , Start of layout , Autoplay resource.The file you inserted into the files folder earlier should be there.Now if the game starts the music should start automatically.For music files use mp3,for Sound files use wav sounds.

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DravenX

Member since 23 Jul, 2010

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