DravenX's Recent Forum Activity

  • [quote:1vtbj9qs]What?

    A 'fully animated character', or something with 120+ animation frames will not choke Construct. I have no idea what you're talking about.

    Like always you only read half of what i said.For one character with all the moves etc 1250 frames thats per character.So 120 frames for swimming 60 frames for diving 320 frames for morphing the character etc..And then theres water animations,Grass animations , environment anims.Starting to see the picture now?.

    Oh and the character is not a small little 16x16 pixelated can't make out what it is character.256x512 for the character. Resolutions of 1920x1080 stage sizes of 100000x100000.It's not just the animation that chokes it up it's all those factors rolled into one.

    Like i said before create a full game with cs 0.x which has all those elements then i would say yeah i was wrong.Example create the first rayman with CS0.x that includes all the animations,Events , cutscenes etc and then show me how far you got in completing the whole thing.

  • [quote:31wxv0x7]Have you actually tried Construct LavaWave? It is not nearly as bad as DravenX makes it out to be.

    Let it go Steven,Even Ashley admitted that 0.x just don't cut it when it comes to big projects.Try creating a fully animated character with CS 0.x It chokes up.Fully animated means 30-120 frames for walking swimming jumping crawling climbing fighting etc..The big problem i have with the event system is that cs0.x does not have a proper debugging feature.With c+ and c++ coding you can actually see what when't wrong when the game is not working like it's supposed to.With cs 0.x the game just goes on without stopping , creating more and bigger problems as the project gets bigger.

    That's the whole reason why CS2 came out so early in the first place.I would rather pay for an app which i know is going to be stable than dl an app which has bugs in it.It's still an awesome app for creating small demo's or small projects with.Steven if you could prove to me that cs0.x can handle a big project, then i would say yes i am wrong.

  • Ive been playing around with CS2 and even at this early stage it looks 1000 times more stable.

  • Ive decided not to use any 0.x versions of construct anymore.Reason : It just cannot handle a big Project.The app is very easy and seriously powerful ,But it's breaks way too much.I thinks it's the Events.Its like building a house of cards and when the slightest problem or conflict arises then the whole thing comes crashing down.

    Im not bashing CS in any way.It's great for creating small projects like my Retron game which uses minimal events and sprites.I have Almost completed my long awaited game Called Wolfen, And then it happened ,The whole house of cards came tumbling down.It crashes ,It goes haywire with collision etc etc.. .I know i shouldn't moan about a beta program , But it's just very sad and frustrating when all that hard work comes crashing down.

    I made backups off previous builds of Wolfen but building everything from scratch again?.Ive learned my lesson this time.Big projects needs stable apps.

  • Impressive.But exporting games to consoles?.Maybe for the xbox360 but as far as i know there's no sure legit way to export to ps3 or wii ,Is there?.

  • I have tried the program now and i must agree it is BAD.Well i think the app is still work in progress seeing that it's only at v0.7.And the website well , lets just say it's not that good.Still good to know that there are FREE flash game creators out there.

  • I love it when a bullet hits the water.Anyway here is a little demo n made.It was done with no fancy

    Mathematical events.I did this using good old reliable prerendered animations.Left click on the Water to see what happens.

    <img src="http://dl.dropbox.com/u/7658043/cswssc.jpg" border="0">

    CuasticWaterShoot(Zip)

  • I found this free flash games creator app.It works quite good and no programming needed.

    Go have a look at http://www.download3k.com/Install-MD-Game-Creator.html

    I haven't had time to really test this app.But the sample demo's that comes with it looks quite impressive.

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  • When i try to run a game from the editor i get this "Memblock error id" and then the Program Exits.It happens at random.Most of the time the program runs fine.Ive tried it with a Different cap And even a cap with no events or sprites loaded.It looks like some kind of memory Leak.I used Winxp when i got this error.No errors on win7 thus far.

  • At your layer properties find the scroll x and y.By default they are 0%.Set X to 100%

    At your events go to System/Scroll to object.Then choose the character or player to scroll to.

  • If you are using 0.99.97 you could use the Add/Remove Attribute action to enable/disable "Solid" or "Platform".

    How does that work?.Can a attribute be disabled/enabled during gameplay?.Ah now i see very nice feature indeed.

  • You could try to switch the collision modes for the standing platforms to off when the character is upside down.And when he is right side up then switch it back on again.

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DravenX

Member since 23 Jul, 2010

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