zenox98's Recent Forum Activity

  • I'm making a platform game (trying at least) and earlier for no reason I can think of, when I try and move the player by clicking the arrow keys (arrow is down event) he'll just keep walking the direction I pressed until he walks off the layout , dies, or I press the up arrow and he tries to jump.

    Is there any reason he might be doing this, and how can I fix it? Any help would be greatly appreciated.

    This section of the forum is specifically for bugs in the Construct 2 software.

    If you think you have found a bug, you must follow the Bug Report Guidelines in order for your report to be investigated, otherwise it will be closed.

    As it stands, your report is practically useless. Please update your first post with at least a minimal .capx and precise steps to reproduce the error.

    Thanks

  • play.google.com/store/apps/details

    https://www.scirra.com/arcade/other-gam ... duck-14146

    http://reinarte.com.br/cannon

    * moved from incorrect section

    Please don't multi-post the same topic in different sections.

    Also, this is the correct section for completed creations.

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  • Drivers are latest WHQL 376.33 14th December 2016.

    The updated Shader Effect (Shader Effect - EDIT: 3 JAN - 2017) in first post (capx, xml,fx) - all effects work EXCEPT for the rain effect.

    The MadameBerry Shader Editor (Shader Editor - EDIT: 3 JAN - 2017 ) in first post - all effects show only the right half EXCEPT for effects 26 and 27 which show the whole effect.

    If I paste a working code from the .(Shader Effect - EDIT: 3 JAN - 2017) capx into MadameBerry Editor, then it still only shows half the effect.

    If I paste a code from the (Shader Editor - EDIT: 3 JAN - 2017 ) MadameBerry Editor into the .capx then it works OK.

    Very strange things happening here :/

  • Pasting the code from your editor shows the correct full effect.

    The only difference between the effect FX of the updated first post and my original is in line 310:

    My original: float a = c * (1.-pow(uv.y-offsetY,fadeSP)); // * (1.-pow(uv.x-0.0,fadeSPX)) ;

    Updated: float a = c * (1.-pow(uv.y-offsetY,fadeSP)) * (1.-pow(uv.x-0.0,fadeSPX)) ;

    The only effect the update FX has is that the rain effect doesn't show. All others OK.

    The effect XML files are identical.

    Just in case it's relevant, I'm using latest ver of C2 r241 and latest ver of NWjs (v0.19.2) from https://www.scirra.com/nwjs.

  • matriax

    This is what it looks like for me:

    It only ever shows half the effect whatever preset I select.

    Win7 Pro x64 I7+Geforce GTX 970.

  • The web editor was no longer working for me (the effects were green for some reason?) so I remade it as a NW.JS export. The effects are all the same as the original, only the editor was remade. You can change the background via image url too! https://www.patreon.com/posts/7658638

    I hope it works well!

    Just tested this and everything appears to work EXCEPT the effect is only showing on the right half.

  • Problem Description:

    Basically, I have 3 save slots. When there isn't any data saved on a slot, a black screen is supposed to fade in and then fade out.

    The 1st time you press an empty slot, it works perfectly, but the second time the fade in doesn't work properly.

    ** Here is the capx file**

    https://www.dropbox.com/s/56mk4skoshxt8 ... .capx?dl=0

    I have 2 layouts:

    1- Main Menu

    2- Saves (the problem is here)

    This section of the forum is specifically for reporting actual bugs in the Construct 2 software. Is this what you think you may have found?

    If all you require is assistance, then you should make a post in the Construct 2 'How Do I' section.

  • You will need to provide a .capx as requested in the Bug Report Requirements, especially as I have just tested this on r241 and UIDs are definitely unique and not duplicated on new Layout.

  • Just tested this on r241 and UIDs are definitely unique and not duplicated on new Layout.

    Would it be possible to show us an example .capx where this is happening?

  • I am a web developer. You can ask me anything about PHP, Mysql, jquery, nodejs, CSS. You can see me website http://www.friv2kizi2.com <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    friv2kizi2

    Please stop spamming this section. You have already posted this exact same post HERE.

    Any further spam will result in deletion of posts and possible ban.

    I kind of feel like an idiot for not knowing about this limitation before. I have just started a huge project, based off of an amazing idea for a game about the story of a guy that gets trapped in space that will take way more than 100 events to complete. But seriously Scirra, I can understand not handing out Families and unlimited Layers in the free version, but putting a limit on the amount of events one can use? That's a bit of a cheap move. Some of us just want to make a cool game or two without paying an insane amount of money for a platform. Thank you for making Construct 2, great program, but I'm kind of miffed about this event thing.

    Any potential user / purchaser - of any item, whether game creations system, car etc - should always ensure to research the item fully to determine the viability for them.

    The fact that you obviously haven't done this can hardly be blamed on Scirra.

    All details of the different license types are quite visible here:

    https://www.scirra.com/store/construct-2

  • Check your server has the correct MIME types setup correctly.

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zenox98

Member since 30 Jun, 2010

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