untune's Recent Forum Activity

  • Fimbul Yes you're right, I knew something didn't seem right but I tested it quickly with different numbers and it sounded correct, typical!

    thehen By that logic what you should really do is run it once at 500% and then once more at 200% to half it again like Fimbul says. But still that's a long way to be pushing a sample so ensure you use sounds with the highest sample rate you can manage, to preserve as much quality as you can. I think Audition is a bit confusing in the way it presents things, there's probably a much simpler pitch shifting tool out there - Audacity is free but the effects are pretty simple, that's probably a better option

  • Audition may be a bit too in depth for what you need to do, as it seems to give you a bit more control than you really need. The stretch is the time domain and the pitch shift is the frequency domain, and it is generally more suited to adjusting speech from what I can tell. But it seems that as long as you keep 'Lock Stretch and Pitch Shift' ticked then it should keep the correct behaviour as long as you change the 'Stretch' percentage. So 100% is regular, 50% is x2 playback etc... I'm not sure off the top of my head why the 800% limit is there but it's safe to say that you don't want to be shifting tihngs that far generally. But if you want to hit 1000%, run it twice on the same sample - 500% the first time and 500% the second time should get you the same result

  • Sorry to bump this, but will this feature be added at any point? Since WAV PCM is supported across browsers (with the exception of IE, which is hardly surprising) and given that it's important to maintain the integrity of all frequencies when appying effects, it seems a bit of a disadvantage not to have the option of at least one lossless sound format available.

    Cheers

  • That is unfortunate, but thanks for the quick response and the info

    I'm going to assume there are no plans to implement support for uncompressed formats, or even FLAC at any point? I'm a bit picky about audio quality being completely unmolested in the same way that it'd be like forcing the use of jpegs over PNG, especially when real time processing will be used

    Incidentally this is one of the more exciting aspects of C2 and I've wanted to use real time audio effects for ages - I modded the ghost shooter example to filter the higher frequencies based on distance and it works really nicely! Out of curiosity, does the use of a lossy/compressed format with a smaller filesize speed up the processing of audio when effects are used or are they uncompressed in memory before they are processed regardless? I'd imagine something like convolution reverb would have a lot of CPU overhead, especially when you've got a few things playing at once

  • Hi all,

    I've been looking through the manual and such but can't find an answer - if planning to make a game intended for Windows desktop, Mac, Linux etc and not targeted at any mobile or web-based platform (even though a desktop version is technically running via node webkit in a browser window) then is it possibe to circumvent the compression of .wav files to .ogg upon importing into Construct? I'd much prefer to keep my audio files lossless to maintain quality but can't find anywhere that this is mentioned.

    Cheers

  • Looks like George Orwell was only about thirty years off the mark...

  • Shame about this, it looked like it was shaping up to be something really special!

  • The video is incredible - it's amazing that something so impressive can be built in such a short time, and being able to see the process unfold like that is quite antrancing! I'll play it later, might I ask what was that program you were using at 3.35 ish in your video to make the rooms?

  • > Doom? An indie? Umm...huh? <img src="smileys/smiley3.gif" border="0" align="middle" />

    Yes. And for that matter Rise of the Triad, by Apogee, made with the Wolfenstein engine, is also a blast. And free if I recall correctly.

    iD still labels itself as an independent developer, so why not include them in the list of boring games like Knytt? Makes the competition kind of easy, lol, but hey why not? "Indie games" like Flower have dozens and dozens of people listed in their credits (a big fat lol) so a game made a small handful of programmers should count, right?

    Ahhhh Rise of the Triad was an amazing game, I remember playing that loads when I was a kid. Spear of Destiny and Wolfenstein were cool, the old Duke Nukem sidescrollers were fun too :D

  • That's really cool and suprisingly simple! Thanks for sharing :)

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  • Well it was nly in the video but it seems like you've got a good inventory system set up that would be useful to people - and how you could take things from it and interact with your environment (putting wod on the fire etc)

  • Ahhh that really is bad news <img src="smileys/smiley6.gif" border="0" align="middle" /> It'd be such a shame to waste all the time and effort that you've clearly put into the project!

    Perhaps it can be refined into tutorials? Like I said before it seems you've got a lot of elements in here that would be really useful to people <img src="smileys/smiley1.gif" border="0" align="middle" />

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untune

Member since 17 Jun, 2010

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