One more little addition here... I've been trying to figure out a method of having a mouselook/turret type of behaviour using physics, where the 'ship' rotates to look at the mouse pointer. I've managed to implement this, using the Angle command to find the correct angle to turn towards, by applying torque... however, the torque overshoots and then constantly 'bobs' the ship back and forth in a swinging motion, never settling on the point it should be aiming at. This obviously makes the control a bit unpredictable.
What I need is a way to slow the rotation down as it approaches the correct angle, so that it stabilises on the angle that points to the mouse pointer. I've looked everywhere all night and everything I have tried to implement has failed... there are some helpful things on the net but they all revolve around normalizing angles using pi - I'm not sure if Construct has defined constants, or the ability to define them? Or if a global float would have sufficient accuracy, etc etc...
This was the most useful reference I found http://stackoverflow.com/questions/2617476/physics-game-programming-box2d-orientating-a-turret-like-object-using-torques
I'm off to London til Thursday so I can't carry on working on this, but any ideas would be appreciated so I can get cracking when I return