untune's Recent Forum Activity

  • I thought they were brave men to go into space without space suits. Then I saw the huge minigun attached to the front of their shuttle... Looks good <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Great little game! Graphics are fantastic, it's got a really retro feel.

    I did find the controls unnatural and really confusing though, and the guards with the lasers were annoying because due to the fast pace of the game and the way they fire at timed intervals, I found myself blindly flying into them quite often. Might suggest that the lasers knock you back rather than kill you outright, or even give your player a health bar that will let you take say, three hits before killing you (environmental hazards could still kill you outright though)

    Overall though, great stuff, look forward to seeing it develop!

  • Very useful, thanks for that example. From a programming background, functions were the key to a lot of things but with the event structure of Construct I often forget that they're there

  • Curious about this too... just been trying to solve it but can't find a way to pick a specific instance - it just picks anything from the blue family at random

  • 103 kills, then one of the exploding ones got me... great fun, has a lovely retro feel... I'd love to see the cap for this one!

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  • Very useful, thanks for this <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Guyon's advice is the best thing you could do - concentrate on laying a solid foundation before you start to worry about flashy graphics. If it looks good but the basic construction is poor, it will feel poor however good your graphics look.

    In terms of the actual graphics... since you want to concentrate on flashy graphics, I would spend an evening on MobyGames/Youtube and take a look at some modern, weapons based beat em up games (2d ideally, maybe one of the more recent Street Fighter games) and make some notes on how they looks and feel and what kind of things you would like to replicate. Not really up on them but try looking for something like Strider if you're going for a retro angle, or search for Marvel vs Capcom Strider as I think the character appears in that aswell

  • Hmmm, that is a tough one. I imagine it'd possible using an array in the same way a paint bucket tool is used in a paint program, but it seems a bit inefficient since if a room isn't complete it'll have a lot of checking to do... but it might be a start:

    http://en.wikipedia.org/wiki/Flood_fill

  • Is this still under development or has it been abandoned?

  • Don't forget that the main reason that games with impressive graphics such as this one look so good is that because generally, the person who made the artwork has some genuine artistic talent... software doesn't do it for you ;)

    I'm guessing the 'new' look to the graphics might refer to the lack of pixellated edges which is a common look amongst retro sprites. Since it's free, download GIMP and experiment with painting using anti-aliased brushes, and also be sure to search google for tutorials on digital painting to get to grips with the fundamentals! :)

  • Very nice, tidy little engine :) Feels solid, can see it being really useful! Will download that colour plugin and have a look at the cap tomorrow to see how it all works :)

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untune

Member since 17 Jun, 2010

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