Tokinsom's Recent Forum Activity

  • newt Pretty sure that's just the IID for runtime purposes. The object properties only displays the UID which isn't very useful at all.

  • Colludium I hadn't considered that, actually. I suppose it'll work in the meantime, but collisions for 9-patches and Tiled BG's would still be very nice.

  • Ashley

    (Note: By "default instance" I mean the very first instance of an object type created for the project - the template that future instances inherit all of their properties from, not the first instance in a given layout or having an IID of 0.)

    Basically there's no way of knowing which instance is the default, nor where it's located if you want to change its properties (unless objects are stored in a separate dedicated layout, but sometimes you forget to do so). We also don't have any way of changing which instance is the default, which in some cases automatically changes behind-the-scenes.

    So I propose we get a "Make Default Instance" button in the object properties. When it is clicked, all future instances will inherit the properties of this instance. A small label at the top of the object properties saying "Default Instance" or "Template" or something would be very nice as well.

    This will also let us work around the bug where new tilemap instances inherit the placed tiles from a previous instance instead of the blank default instance. (I meant to report it but found it difficult to reproduce; seems to just happen over time.)

  • bump

  • +1

  • I mean, it might depend on the object but probably not. Can you be more specific? What object type are you using for these images and in what way are you using them?

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  • Ashley Things have slowed down with C3 in development and all, and I haven't seen many requests lately so I thought I'd try this one again...

    We really need the ability to pick tiles that have already been placed on a tilemap canvas (what the right-click does in Tiled Map Editor).

    This will significantly increase production as we'll be able to quickly reuse tile patterns and not have to pick every single tile from the tilemap bar.

    Y'know how they say a solid state drive is the single biggest upgrade you can get for your computer? Well this is it for tilemaps! It's also the last feature we'll ever need for the tilemap object as far as I'm concerned.

  • C2 makes its own spritesheets upon export so it doesn't matter.

  • To be honest I didn't even know they made laptops with such low specs ^^; I'd look elsewhere. I understand you want to make sure your games run on lower end devices, but this is pretty far below average.

  • Get ready to play Mario with tilt controls and a single context-sensitive tap function. Also that thing looks like a vacuum cleaner.

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  • There were less than 200 when C3 was announced, and there will be more than 200 releases when it launches. It's just to get the point across..geez.

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Tokinsom

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