Tokinsom's Recent Forum Activity

  • Your example doesn't seem to work for me; all letters have an opacity of 100.

    I just reinstalled spritefront and it didn't do anything. I downloaded the one in your original spritefont post, is there a newer version I'm not aware of?

    edit: nevermind I think I figured it out..hold on

  • I was looking around the spritefont plugin topic and learned how to single out a word in a string and change its color. I used the method Lucid suggested and ended up with this:

    +Blah

    -Write Text: "You found (" & TreasureBox_Item.value('WhichItem') & ")!"

    +For Each Word In Phrase

    +SpriteFont.currentword = TreasureBox_Item.value('WhichItem')

    -Set Text color filter to Red

    ("Text" is the sprite object I'm using for my font)

    So if the value "WhichItem" is "HeartPiece", then the string should read:

    "You found (HeartPiece)!"

    and "HeartPiece" should be colored red.

    WELL, it doesn't work <img src="smileys/smiley5.gif" border="0" align="middle" /> The only word I can get to change colors is the very first word in the string: "You"

    I tried comparing the current word to "HeartPiece" itself, I tried converting the "WhichItem" value to a string, I tried putting each word in its own set of quote marks, but nothing works!

    Has anyone tried doing this before and/or have any idea what I'm doing wrong?

  • To negate a condition, right click it and select 'invert condition.'

    Altogether it should look something like

    +Mouse is over button

    -Set frame to 2 (assuming that's highlighted)

    +Mouse is NOT over button

    -Set frame to 1 (assuming that's not highlighted)

    The only problem with that is if you highlight one button then move the mouse directly to another instance of the same button then it might not go back to frame 1.

  • Do the exact same thing but negate "Mouse is over button" and change its frame to 1. Tadaaa

  • I just want to know how it's pronounced lol.

    I've been saying "Seer-Uh" kinda like Sierra.

    Is that right? :P

  • To my knowledge you'll have to create/destroy the combobox as you work; there's no way to unfocus it.

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/red_scrn.png" border="0" />

    Little bit o Zelda..Little bit o Final Fantasy: Mystic Quest..little bit o Castlevania, a pinch of Hydra Castle Labyrinth, and Crono's hair :)

  • Is it bad to release a game using unlimited framerate mode? If so, can someone tell me why?

    I find that in unlimited framerate mode your controller/keyboard input is registered quicker, the game is slightly faster, and the whole thing just seems more responsive. I don't notice any decrease in display quality or skipping or anything either. So long as I use timedelta well then it should be fine, right?

  • You may try Ikea website, they have 2D plans of most of their furnitures ^^

    Rofl

    I think your best bet is making your own graphics, using another game's (atleast as placeholders) or finding someone that can make you graphics. There are sites that offer graphic libraries and such but from what I've seen they're mostly like..3D textures, models, and so on.

  • Actually, I started remaking Minitroid from the ground up. I didn't know anything about Construct the first time around and we didn't even have level editors or anything. (Only got so far because I used to use MMF)

    That said, I've considered turning it into an original game. We designed all of the enemies/bosses and such, and made everything ourselves (though it's obviously influenced by Metroid)so in a way it's already an original game, just with a Metroid skin.

    Only problem is without the Metroid aspect then all you have is a cliche space-trooper game. Eh.

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  • regardless of how polished the game itself may seem, the .cap is incredibly sloppy and the events aren't the least bit organized ^^; That said, it probably wouldn't make a very good tutorial.

    I'm planning on making some tutorials now that we have a nice tutorial section, though it might be a little while before I come up with something.

  • you're a madman tokinsom

    did it take a long time to get that up and running smoothly?

    I fear you may be right about that <img src="smileys/smiley17.gif" border="0" align="middle" />

    And, kinda. This is the 4th map editor I've made this year so it's gone pretty well. The 3rd is on a page or two before this. The first 2 however, -cringes-. I didn't know the first thing about map editors so I took every example on this site and tore them to shreds. Roughly a month later I had something half decent, but it was a mess lol. Practice practice..

    On a side note..I made it so you can drop Samus into the map editor and test out rooms as you build them (it overrides the camera and many objects though). Gotta love separate event sheets :3

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Tokinsom

Member since 6 Jun, 2010

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