Tokinsom's Recent Forum Activity

  • C2 = Klik n' Play? Wow, dude. C2 is completely capable of making "real games." It's just that people would rather experiment with it right now than make full-fledged games because it hasn't even been in development for an entire year yet. People seem to forget that.

  • Hey Braxmule. Would you mind shedding a bit more light on the advertising campaign prize? I'm just a little confused. Fun Chowder is a start-up itself, so by what means will you help promote the winning games? Just curious!

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  • You can use .count for this. When creating a new condition, go to System>Compare Two Values> then enter object.count = 0

  • Yeah, just use AppPath & "MusicFolder\MusicFile"

    Make sure the file name is exactly the same, and be sure to include the extension (MusicFile.mp3 or whatever)

  • First, thanks for adding the jump-thru attribute!

    Seems the platform behavior condition "Is On Floor" doesn't work with it though..Unless I'm missing something?

    I edited the example .cap so you can check it out. Download here

  • Tokinsom

    The color and character make it looks really fun, who don't like a penguin and an ice-cream XD

    May i ask a question: what's the purpose of ice-cream, i just so curious about it :P

    The music sounds very fun, too. What's programming you used for music?

    I thought it would be funny to make the health pick-ups chocolate icecream bars, so Beta turned the life-bar into a giant one. When you get hurt, a bite is taken from it :P

    The green bar is your stamina. You can tap jump while falling to flap your wings and get a boost, or hold up to 'float'. It's pretty ugly though; I'll probably change it to 3 feathers or something.

    The music was made in FL Studio with Tri-Force and Bit Box.

  • Competition is good. But what it means 'Reclamation'? I see in translator and it give me a many variants of translation it word. Can you tell me about it and show examples of this type of games.

    It basically means to get something back. Imagine a game where a bunch of treasure was stolen. You then go on a quest to find the thief and reclaim the treasure.

  • Got a ton of errors while trying to open the capx.

    Anyway, you should set Megaman's angle to 0 to face right (and not mirrored) and 180 to face left (and mirrored). You can then set the bullet's angle of motion to megaman.angle when fired. No need for multiple bullet objects!

  • Seems some animation frames for one of my objects got corrupted or something and were removed. All I had to do was click "Retry" which let me bypass the errors and replace the animation frames.

    One of the errors referred to a possibly corrupted .png used by 'bird', which was the affected object. Keep that in mind if this ever happens to you!

    Thanks again to Ashley for figuring this out.

  • Ok I can do that. Thanks!

  • New screenshot (changed the resolution) and a tune I made for the first level :)

    <img src="http://dl.dropbox.com/u/17634050/New_Resolution.png" border="0">

    Level_1 Music

  • Dunno exactly how much info you need, so here's exactly what I did a few minutes before the error started appearing.

    I had just started on the winter level ("Level_4" layout name). I had copied over some essential objects from Level_1. I then added a level image from Tiled. For some odd reason its size made C2 distort the image in the preview, so I deleted it, resized the image, then added it again. I then went to add the music (Level_1_Intro , Level_1_Main) but discovered I already did that, so I deleted the duplicates. I then added the events to play & loop the music at the start of the layout, then went to preview.

    It was at this time I got an error and the preview wouldn't load. I think I just lost my internet connection so I shrugged it off, saved my project, and closed C2. When I went to open it later I got the error I posted above and now the game won't load.

    Sending you the .capx now. Thanks for looking into it!

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Tokinsom

Member since 6 Jun, 2010

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