MrMiller's Recent Forum Activity

  • Not that they need the hardcore market, since they are #1 in consoles overall now. This sounds more to me like Nintendo is trying to deliver the knock-out blow and they're about to do it before Sony and MS can do a thing about it. Very interesting news.

  • I hear that a lot. Some people or countries seem to be blocked by imageshack :S

    So true. And when that happens, you get around it by using a proxy. There are 10's of thousands of free one's to hop on (search on Google), so being blocked is really a thing of the past.

  • Whatever you do, don't give up. I would love to see this pan out. An xna runtime would be a Godsend.

  • Another major issue I'm having is, it's not creating a spritesheet at all. All it's doing is exporting all the images one-by-one into a folder when I press "Export to folder".

    EDIT: Correction, it does create a sprite sheet, but it creates the sheet and puts it in the folder, AND it exports all of the images one-by-one into the folder which is kinda odd.

  • Well, the first thing it needs is a "select all animations" function, because there are always going to be situations where you want to add all your animations from a folder at once. I have like 150 in one and adding each one, one-by-one, is inefficient.

  • Here is all the sample info for xna sprite sheets:

    http://create.msdn.com/en-US/education/ ... rite_sheet

  • Yep. Did it. Dead

  • Chris,

    Is there any way you could make this app go both ways? For example, making it possible to turn animations into spritesheets that are compatible with xna? Gamemaker 8 exports spritesheets, but I'm not sure about its compatibility with C# and xna. I've just started using xna and this would be so helpful, and I know a lot of xna users that are REALLY wanting this.

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  • Hey Rojo,

    It crashes Construct completely. It does allow me to save without crashing though.

    I'll check it out on another computer and report back.

  • I'm still working in an old project I started in .62, in .62. I've already got the newer versions of Construct and I have tried the .cap in those but it still seems to crash when I either:

    -Click a certain spot in the lower left-hand spot of the layout

    -Click on any of the objects in the left toolbar inside that one particular layout

    -Click "Run Layout" in any layout

    I got rid of the persist file too, and still the same.

    I guess the .Cap is corrupted now? The project is pretty much all graphics with just two layouts having events, and combined it's probably less than 10 events total.

  • I'll tell you one thing, any creator that makes me share profit with them is one I will forget like last week's trash.

  • DravenX

    Nothing will stop crackers except for a version that is intentionally stripped of essential features that are fully removed from the software, because then there would be nothing worth cracking.

    As for this new model, I'd just ask that everyone involved consider for a moment this approach vs the approach of other successful game creation software companies, and ponder why those companies aren't doing it this way. I just kind of feel like the answer to whether this is a good idea or not really lies within that answer, whatever that answer may be.

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MrMiller

Member since 4 May, 2010

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