i know how to break animation/movie into frames, but thank you anyway.
Yes, I'm certain you did, but perhaps not in the context of Construct as I explained since you are new to it, hence my suggestion.
my question is - are you aware how much space it takes? even with a "slideshowish" 1frame/second a 1 minutes long "movie" will need 60 frames. now get this: my intro is almost 5 minutes long and has been recorded and directed for 60FPS. now thats 300 seconds x 60 frames per one. thats 18 000 frames dude. 18k images. now add 48000freq 32 bit float audio and youll end up with blue ray-size video.
even if i would make then jpg and kick all the needless parts thats still a massive weight. the lone intro would propable weigh more then the actual game.
seriously, cut this for me http://www.viddler.com/explore/irbis/videos/1/
and tell me how it came out. thats my intro
As I stated before, space is project specific and so are the ways of cutting it and reducing space, so the only people who would be aware of how large something is going to be, are the people working on that specific project. There is no way I would've known how long your video is, so there was no way for me to make an estimate on space, only you would've known that.
It obviously goes without saying that something as long as 5 minutes is a different situation.
That said, looking at your video, it's long but it's not complicated at all. I was under the impression that it was a video with a ton of characters and action going on. But it's instead a lot of static shots that Construct can handle just fine, text over the top, some simple scrolling in some shots, and some light flashes with some music in the background. This can all be reproduced in Construct without the need for video, by using scrolling within each layout where scrolling applies, events to control text and movements, and the audio object.