MrMiller's Recent Forum Activity

  • Thanks Davioware,

    1. Yeah, I figured it was awfully low, but I was just thinking of some random low numbers to see if it were possible.

    2. Yeah, I realize that can be done within one layout, but my curiosity is just with finding out if additional layouts can be created at runtime regardless of music or video importing... I'm just wondering if it's possible. It's not something I've ever heard come up with an event-based dev program before.

    I haven't used the video object in a while, but if I remember correctly, it allows you to access and play video based on a file path expression. I meant that rather than importing the file as a whole.

  • I have two questions:

    1. Say your .exe game has 3 layouts, but you want the end user to be able to click a command and create an unlimited number of blank layouts (so he/she can maybe import music and/or video into)... can that be done? I've always been curious about this.

    2. I realize that mileage varies with this, but do these minimum system requirements sound right for games made with Construct?

    Microsoft Windows XP/Vista/7, Direct X9, 64mb RAM, Intel Pentium 3 400 MhZ or equivalent processor.

    What do you think?

  • As for effects, there are all kinds of ways to play with lighting in Construct, and Construct does have a screen effect but I'm not familiar with Photoshop's operations so I'm not sure if it's the same thing or not.

  • eku

    Yeah, if you're only making the game for yourself then it shouldn't be a problem. It's just if you release it for the public to play, that's where you might run into issues...

  • eku,

    Awesome graphics.

  • Not to throw in a wrench, but I wonder though, is building for 1024x768 a good idea with most computer users having higher resolutions now (1280x720 for example)? I saw a stat somewhere that says only 13% of computer users are on 1024x768 diplays now.

  • Yeah, before I saw your last post I figured it would be an every tick issue. AFAIK, using that for fullscreen mode would be forcing the program to constantly run the command over and over non-stop, rather than only calling it up once like you'd actually want.

  • MrMiller

    Yep, here you go.

    http://dl.dropbox.com/u/5426011/examples13/vert3d2v.cap

    So hot. Thanks for showing! It's just more proof as to why Construct is the best.

  • Hey Rojohound, do you still have this file? I'm really interested in looking at it.

  • That's pretty cool, Zotged.

    Say, how would the "load/unload textures" action be worked into this equation? I've used it before, but never really noticed a true enhancement from implementing it.

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  • Yep, .ini is the best way to go. But I wonder what ever happened to the development of the save/load action? Or Quicksave/Quickload?

  • I'm interested in what Arsonide is doing, too. I had no idea about that. I want to make a simple 2-player adventure game that connects to the internet, where 2 people can play online. But I was certain this wasn't possible.

    Arsonide, where are you!!!??? :-)

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MrMiller

Member since 4 May, 2010

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