pyteo's Recent Forum Activity

  • Hey pyteo! :D

    Just played the game! It looks AWESOME! So beautiful and sweet!

    I love the colors, I love how the character walks and I specially love how everything moves, the front parallax, the flowers when the character touches them, everything. Great, great job!

    The sounds so far are nice too, I like the character's steps! Oh, and the song playing in the main menu, was it created for the game?! It's so cute.

    Also, can I ask how did you do all those animations? I need to learn that, seriously!

    Congratulations on your beautiful work, and thanks for sharing with us.

    Hello Amora! Thanks for your comment ;)

    Yes, The menu music was created by us for the game :)

    The animations were made in anime studio. From what I read in your tweets, you are already using it, right? I just paint the different body parts in photoshop and assemble them in anime studio for bone animation.

  • The whole game is awesome*10000000 but slow as hell on my dualcore! Can't say more on the game yet, testing...

    Btw what's happened to Yokai? Sry if smth's wrong, I'm just sleepy right now(yawns)...

    Thanks.

    I'm surprised to hear it runs slow, i also have a dual core. Tell me, do you have the light effects turned on?

    Anyone else with performance problems?

    Also, has anyone managed to finish the five levels?

  • > Any more suggestions? Critics?

    I think it would be a lot easier to change directions by holding Z instead of X. Basically you'd have to let go of Z while jumping, then press it again + a direction to switch. Maybe the current setup would be easier with a controller..I just found it to be difficult.

    My only other complaint is the collision mask for the player seems too big.

    1)If you try switching gravity to upwards while standing almost an entire tile away from a red block to your left or right, the gravity switch will be canceled as if you touched it. Is there some 'bubble' I'm not aware of that cancels the gravity switch if you're near red blocks?

    2)There was a part in (I think it was level 3, at the top left) where you had to jump over red blocks and land on the normal blocks in-between them. I found this to be extremely difficult as you have to land precisely in the center of the normal block or else you'll fall. Maybe ground-pounding or w/e would have helped there..

    Aside from that this game is beautiful and has a lot of potential :) I'm anxious to see the level editor!

    Good, thanks a lot :)

    1) The collision mask is the same size of the character sprite. That happens sometimes because the character touches the red squares while rotating. But I'll take a better look at it!

    2)Yes, I've realized there is some unnecessary difficult parts, thanks

    ;)

    About the controls, people don't seem to be comfortable with them,I'll fix this.

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  • Artwork is great! But gravity shifting controls are bad. You need to hold X and only after that press arrow key to change direction. If the arrow key is held by the time you press X nothing happens and that's kinda irritating. Remaster controls and it will be great game!

    Thanks

    Well, that's the point, in order to avoid shifting gravity accidentally...

  • Any more suggestions? Critics?

  • Thanks a lot ;)

  • Thanks guys ;)

  • [TUBE]dtZaiadrWjI[/TUBE]

  • <img src="http://img269.imageshack.us/img269/2574/blotscreenshot.jpg" border="0" />

    Info and download in this thread: scirra.com/forum/topic44776_post280474.html

  • Your game is beautiful! Congratulations.

    Couldn't advance beyond that left & right block switch level though. :)

    Thanks ;)

    Yes, I think I've exaggerated in the in the difficulty curve...

    But hey, that's what the feedback is for, right?

    I'll post a walkthrough in the meantime...

  • > Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...

    Yeah, it is nice, but I made a cap a while back (here), which kinda shows what I mean for moving left and right when gravity is down/up.

    Thanks for your feedback.

    I left the controls inverted on purpose, thinking it would be a fun challenge. But people seem to find it too hard... I'll have to consider changing it...

  • >

    > > This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

    > >

    > > Either way, I'd love to see this finished =D

    >

    > Thanks ;)

    >

    > What about the difficulty? Did you find it too hard or too easy?

    Well, it seems that the main difficulty is in the controls, it'd be nice if either the screen rotated with the player, or the controls moved the player relative to the screen rotation instead.

    Otherwise, it seems just right =D

    Well, the idea was always to keep the screen in the same position, it works fine that way because of the gravity of the objects. Also, once you get the hang of it it's not that difficult to control...

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pyteo

Member since 22 Apr, 2010

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