pyteo's Recent Forum Activity

  • Hi guys;)

    I'm currently working in a very low-res game(240X160) and there's something I would like to know.

    Is there any advantage in using the old "magic pink" for transparency instead of creating the PNG with Alpha?

    Thanks ;)

  • Thanks a lot for your feedback guys ;)

  • Hello fellow constructors!

    I would like to know your opinion on something.

    What is, for you, the ideal length for an indie game? We all know know that depends on the genre so let's say for example, an "arcade shooter" and a "platformer"...

    Thanks ;)

  • And if you use a tablet, don't get a Wacom bamboo, unless you're willing to tape it to save the pen nibs...

    Pyteo, what about Yokai? You still develop it aside?

    Yes, slowly, but I'm still working on it...

  • Thanks everyone for the feedback.

    Thanks! Can you recommend a cheap but good one?

    pyteo why do you use anime studio instead of the construct one?

    I use Animestudio for the animation because it's a lot easier to animate than using the bone system of Construct. And it also has features that Construct doesn't have.

  • It's wrong to thing that Indie games must run on all pcs. They usually have simple visuals because it's less demanding in manpower and saves a lot of time(and money). Just take a look at Bastion's system requirements...

    Also, my Pc is old, so it's impossible to me to make a game that only runs on high end computers.

    I have a dual core 2.33, 2gb of ram, and a Nvidia quadro 512mb.

    The game only requires 20mb of vram, there's no reason why it runs slow for you.

    I play it at 60 fps, even with the light effects on, which are disabled by default(you can turn them on in the "Modify" door).

    Try updating your graphic drivers.

    Is anyone else heaving performance problems?

  • I have some strange thing to tell, i just can?t play, on the menu, when blot get out of the logo he pass through the plataform, and i can?t choose any doors...

    Maybe it is something with the fps, i think my pc is running it with 5 fps, or worse...

    Sorry, i know that my pc is old, but it?s unlikely to make a indie 2D game that can only be played on newer computers, someone that has a new computer will play the "new ultra-power generation games", otherwise it will only be played by people that support the indie games cause.

    Maybe a grafic config option on the initial screen can fix that.

    Thanks for you feedback.

    Can you tell you PC specs?

  • Anyone?

  • I would try something like:

    + Hold mouse button down

    + Mouse is over object

    -->Set private variable "is dragging" to 1

    +Private variable "is dragging" equals 1

    --->Set object.X to Mouse.X

    --->Set object.y to Mouse.Y

    +Hold mouse button down (negated so it's a NOT)

    --->object set private variable "is dragging" 0

    That should work.

    ~Sol

    Thanks but i've already tried that. The problem is, you can only use physics events to move the object, otherwise they will not collide and that's what I really need... :(

  • What method are you currently using?

    I may be able to help if I have a little more information about what you have already tried, as not to recover the same ground.

    ~Sol

    Well, I tried to use "set force towards position", with the mouse coordinates, but the object keeps moving around the mouse. I suppose it needs some math calculations which I'm not good at :P

    And if I use the drag'n drop behavior it doesn't collide with other Physic objects while dragging...

  • Heys guys!

    Does anyone know how to drag and drop physic objects, while keeping the collisions?

    Thanks in advance ;)

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  • Very polished demo. Controls are bit...eh...but otherwise i really like the artistic style and all the little minor details are nice touch. Perhaps some light ambient music during game play too?

    Thanks ;)

    Yes, it's supposed to have music during the stages, we just haven't done it yet.

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pyteo

Member since 22 Apr, 2010

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