tommysupernova's Recent Forum Activity

  • oop nevermind it's a behavior, not a plugin, I just noticed that too. thanks.

  • not sure what I did wrong but the Moveto plugin by rex rainbow isn't available;

    -downloaded 7zip (winzip said there was a problem with .7z file type)

    -exported rex-moveto into 4 files in folder

    common, edittime, PluginIcon, runtime

    -cut folder and pasted it to Program files>construct 2>exporters>html5>plugins

    -started construct 2

    -error message appears

    "Unable to load plugin in 'C....\plugins\rex_moveto\: Found 'GetPluginSettings' global, but is not a function

    This Plugin will not be available in the editor."

    Help?

  • I was thinking creating something like a Megaman or Kirby styled bosses for each of my levels. I figured out how to make my enemy boss "teleport" and "fire spread shots", but I can't figure out how to make him move in such as manner that it telegraphs it's moves before it does them:

    What I have;

    Enemy-Diving Left(animation), increase speed, bounce back when collision with wall object

    What I'd like to have;

    Enemy-left .2 seconds, stop, right .2 seconds, stop, left .2 seconds, stop, then dives Left (animation) Increase speed, bounce on collision of wall object, stop.

    Mainly how to program start and stop motion for enemy AI movement... I guess Path movements as well if that's applicable.

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  • Thanks for the suggestions, I'll try these out immediately!

  • I made a level where a 'camera sprite' follows a character, and then built a health bar that responds to the character colliding With enemies and 'spikes sprite'. I've only started designing about 2 days ago , I still do not understand all variables and event names. I'd like to know if there was an easy way to get the health bar to follow the Camera's view?

    camera tutorial used;

    (not a high enough rep for links)Making a Smooth Following Camera

    Tutorials > Beginner > Tips-and-Tricks > Making a Smooth Following Camera

    Tutorial written by MichelVictor

    hp bar;

    3 sprite layers ; Hp bar (animation) and background color at position of outer frame on Startup.

    Kinda messed with Events, essentially if life = 10 Animation HP BarSprite = frame1 and stop animation, 20 = frame 2 and stop animation and so on.

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tommysupernova

Member since 16 Apr, 2015

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