I was thinking creating something like a Megaman or Kirby styled bosses for each of my levels. I figured out how to make my enemy boss "teleport" and "fire spread shots", but I can't figure out how to make him move in such as manner that it telegraphs it's moves before it does them:
What I have;
Enemy-Diving Left(animation), increase speed, bounce back when collision with wall object
What I'd like to have;
Enemy-left .2 seconds, stop, right .2 seconds, stop, left .2 seconds, stop, then dives Left (animation) Increase speed, bounce on collision of wall object, stop.
Mainly how to program start and stop motion for enemy AI movement... I guess Path movements as well if that's applicable.