joeyapplepi's Recent Forum Activity

  • It's your birthday and you didn't say anything in chat earlier? Aww, happy birthday then!

    Thank you! ^_^

  • Aww, thank you so much! That actually just made my day!

  • Okay, so I've got the whole game engine for my game pretty much set up, and I want to create a blank layout so I can start from scratch, but still have the events from the game engine apply. I already looked for something to copy an event sheet, and couldn't find one. Then I tried the "include 'Game Engine' event sheet" option in the blank layout's event sheet, and when I tested to see if the character moved the same way based on the custom stuff I had in the game engine, he didn't. What am I missing here? :O

  • I too tried experimenting with what deadeye said, but I too have no idea what "overlapping at offset" means. Now I'm curious, 'cuz that could come in handy in the future.

  • Oops, that's something I obviously overlooked. My bad; I'm pretty new to Construct so it was jumping the gun a bit to try and help someone. Sorry lol, I'll see if I can find another way around it.

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  • Purdy cool! I like the ability to choose between hero and monster, and the lighting effect you used, while basic, sets a good atmosphere. Graphics are nice, totally reminiscent of classic RPGs. Hopefully what I said in Tech Support will help you fix the constant grid movement bug. [EDIT: It didn't. Fail. DX] Keep going, this is looking good!

  • 'Tis indeed possible, although it's semi-kludging. You should first set the movement to Manual instead of Player controlled. Then, make an event like

    Upon key UP ARROW pressed: move "Sprite" -2 vertically[/code:1atjayrp]
    
    ...And just do that for all the directions. When you hold the button down, you will still only move 1 space.  Remember to make it "upon key pressed" and not "key is down," otherwise you'll have the same problem you do now.
  • For a game that uses few events and took a minimum of time to make, this is pretty good. However, to call it a game in its own right is kind of a stretch; it's little more than a shadowcasting example. The way you're talking, I assume this isn't quite finished, so hopefully you'll include a little more content in the final version (if there even is one). Anyway, thanks for sharing! ^_^

  • <img src="http://img687.imageshack.us/img687/2075/awesomeeee.jpg">

    The Applemeister himself.

  • Thanks for the feedback to those who replied! I don't know why I didn't post it in this thread as well, but here's a video of the gameplay in motion that I posted in the video thread:

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    It's not much, but it's a beta, after all. Not to mention I have done quite a bit since this video was recorded. Enjoy!

    And ta-dah, here's the second beta video, which is basically that whole level!

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    And don't even get me started on how many takes it took to do this video--I kept dying IN MY OWN GAME. D:

  • I fanned the page as well. 'Tis quite amazing!

  • Would you mind posting a .cap showing what you're trying to do? I'm interested to see if I can get it to work.

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joeyapplepi

Member since 12 Mar, 2010

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