joeyapplepi's Recent Forum Activity

  • Definitely the green. It makes me feel at home here at Scirra. :D

  • It's definitely cool and interesting... sorta limited in its usefulness, though. Also, there's two things that weren't clear to me: 1) how do you create clouds? and 2) what's up with the phrase "control the mouse pressure" in the tutorial? I don't know what mouse you're using, but mine really only is either clicked or not clicked... there's no "in between," so to speak. Anyway, pretty cool stuff.

  • The artwork for this game is outstanding. Rest assured, I'll be keeping my eyes on this one. ;)

  • I must say, I enjoyed this. It was aesthetically pleasing with the simple graphics and music, and though the combat was pretty simplistic, it seemed as though some strategy was involved in the customization of your character that would give you the edge in combat. I like! :D Lol

  • This isn't technically an "introduction," per se (I've been using Construct and Scirra.com for about a year and a half now, and posted a little on the forums a while ago), but I might as well reintroduce myself since it's been a while since I've been very active in game development. So... Hi! I'm Joey Meli! :)

  • [quote:2imxuqvf]+'Placeholder' is walking

    [Invert]'Character' animation "Running" is playing-> Set 'Character' animation to "Running"

    Thanks for the idea. I tried this, but nonetheless, the character's "running" animation stays stuck in the first frame. I don't really understand what the issue is... ._.

  • So basically, here's the deal: I have an object with a platform movement behavior that holds the place of what would ordinarily be the character. The character is always set to the hotspot of the object, so it looks like he is the one with the platform behavior. This prevents the character's hat and legs from getting caught on the side of backdrops.

    My problem is that when I'm trying to set the character object's animation to "Running," the way I have the event set up:

    'Placeholder' is walking: Set 'Character' animation to "Running"[/code:23g5e76m]
    
    means that the character's animation is constantly reset to the first frame of Running, eliminating the showing of the other 2 frames in the animation. How do I fix this? I've tried 'Trigger once while true' and it didn't work. Kindly help. XD
  • Thanks guys. I appreciate the help!

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  • Hi guys! It's joeyapplepi, back from a long hiatus from game making. I'm trying my hand at a different game now, an RPG, but I can't seem to figure out how to do something.

    Basically, my aim is to have the level of the enemy you're fighting appear in the text that scrolls during the battle. For instance:

    "You encounter a level [insert enemy level here] foe!"

    The problem is, every time I try to put the value in between the quotes, it simply reads it as part of the dialog. Is there any way to separate the dialog from the variable being picked out of the enemy object?

  • I think I'd prefer the camera to be stable rather than following the main character religiously.

    Thank you for the feedback! I wonder, however, whether or not you have any suggestions as to how to steady the camera? I'm baffled.

  • > And don't even get me started on how many takes it took to do this video--I kept dying IN MY OWN GAME. D:

    >

    It looks hard, all is okay.

    Do you have to continously hop, or do you just do that?

    Yeah, you have to continuously hop, for two reasons: one, it makes the game harder (and I want this game to be hard), and two, Darryl has no legs, so he needed to look like he was moving somehow.

  • Wow, the animation is absolutely fantastic! This is something I will definitely have to check out. Why don't people make more games like this?

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joeyapplepi

Member since 12 Mar, 2010

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