Yarfapet's Recent Forum Activity

  • Just out of curiosity, is there a way to have multiple cameras and have an object hidden on one but not the other? I'm working on a project where the player can simultaneously look through a security camera and his own eyes, and I want to hide certain elements from appearing in both (certain gui elements, things invisible to the naked eye, etc). And there are instances where both cameras will be looking at the same thing.

  • Ashley

    Just out of curiousity,,.how many of those audio api's support audio seeking and getting the current audio position? I've coded extended looping into my own games and I've only needed those two things.

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  • newt

    Actually dividing by zero seems to be perfectly safe. It's asking for what remains that kills it.

  • Problem Description

    1%0 Crashes Editor

    Steps to Reproduce Bug

    • Type 1%0 into any event condition or action

    Observed Result

    Construct crashes

    Expected Result

    Nothing except for a NaN output at runtime. Replacing 0 with a variable that equals 0 has this effect.

    Affected Browsers

    • Editor

    Operating System and Service Pack

    Windows 7 SP1 x64

    Construct 2 Version ID

    R173 (64-bit)

  • Edelplastic Whatever email is tied to your paypal should have gotten a message giving you a link to the login page and a password. From there you'll be taken to the download page.

  • michael

    If I had to take a guess, pretty damn happy. I mean, why wouldn't he be?

    It's a plugin that:

    • Implements a feature that the Construct community, since the CC days, has regularly requested, has often not shut up about, and have occasionally gone so far to attempt to monkey rig in CC and C2 in various ways (Myself easily one of the guiltier offenders )
    • Despite it's initial learning curve manages to mostly keep in the general spirit of Construct by being somewhat simple to implement and use, and with the upcoming subplugins will probably only get easier.
    • Isn't official, so he and the other C2 Devs aren't responsible for maintaining, tracking issues, and updating. Which given what he and the others are likely already doing and the complexity of this plugin would/could likely become a job in itself. Not that he isn't usually pretty cool about lending helping hand or two when plugin developers ask.
    • But despite not being official, he can easily say "Look what Construct can do!".
    • Is behind a paywall, meaning everyone and their grandmother won't have it and flood the general forum with questions. And if enough people do eventually get it that it could stand to be an issue, will probably have at least several forum members well versed it in by then.
    • Is possibly another commercial success story should it take off
    • Has the eventual possibility to reel in people who've left Construct (or mostly just dumped projects in it) for something like Unity3D.
  • I guess if anyone wants it, here's the capx and web preview of my 3d platformer workbench (No comments, code is a mess, unnecessary pieces, etc.). Heads up, collision is rather rudimentary/buggy. Supports both gamepad and mouse/keyboard. Key uses wasd and space, and mouse for camera. Gamepad uses Leftstick-move, rightstick-camera, A-jump

    Preview

    https://dl.dropboxusercontent.com/u/103 ... index.html

    Capx

    https://dl.dropboxusercontent.com/u/103 ... ttest.capx

    Dependencies: Q3D, MouseLock (See above post)

  • Just picked this sucker up yester and I'm having a blast . Kinda reminded me of my old CC3d days, but without the tear inducing calculations and cries of "why won't you rotate correctly?!". So far I've managed to make something of a very simple 3D platformer, and I plan on seeing just how far I can go with just what's available right now, although I'm quite excited for what's coming up.

    BTW, to everyone fiddling with camera stuff. TiAm's MouseLock Plugin might prove handy if you haven't already gotten it

  • Schoening I went ahead and reinstalled my browser after noticing even my own project weren't displaying correctly (Specifically, WebGl effects weren't working at all), and both example are now working perfectly. Thanks for the support though.

  • On Chrome (Not showing until pause is hit, only updates once)

    Document was loaded from Application Cache with manifest https://dl.dropboxusercontent.com/u/53738503/construct2/pluginpreview14-05/offline.appcache index.html:1
    Application Cache Checking event index.html:1
    THREE.WebGLRenderer 67 three.js:20806
    THREE.WebGLRenderer: S3TC compressed textures not supported. three.js:26936
    Application Cache NoUpdate event index.html:1
    unpause c2runtime.js:13576
    false c2runtime.js:13554
    unpause c2runtime.js:13576
    false c2runtime.js:13554
    unpause c2runtime.js:13576
    false c2runtime.js:13554
    resize [/code:12rg950u]
    
    On Canary
    [code:12rg950u]Document was loaded from Application Cache with manifest https://dl.dropboxusercontent.com/u/53738503/construct2/pluginpreview14-05/offline.appcache index.html:1
    Application Cache Checking event index.html:1
    Application Cache NoUpdate event index.html:1
    THREE.WebGLRenderer 67 three.js:20806
    132
    false c2runtime.js:13554
    false c2runtime.js:13554
    resize c2runtime.js:13521
    821
    false [/code:12rg950u]
    
    On Firefox
    Console was quickly flooded with
    [code:12rg950u]Request for full-screen was denied because Element.mozRequestFullScreen() was not called from inside a short running user-generated event handler. c2runtime.js:12895
    false[/code:12rg950u]
  • Schoening

    Second one is working fine. First one is still being weird. I originally didn't see anything, now I see the buttons, but I don't see the box until I hit unpause and then it just shows a frozen cube which advances a frame every time I click.

  • Weird, I'm getting absolutely nothing on Chrome (34.0.1847.137). Canary (37.0.1996.0), Firefox (29.0.1), and even IE (11.0.9) though are working perfectly.

Yarfapet's avatar

Yarfapet

Member since 6 Mar, 2010

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