danul777's Recent Forum Activity

  • dropbox.com/s/xda0udt1csnwgz8/my%20paintings%20doesnt%20look%20good.capx?dl=0&preview=my+paintings+doesnt+look+good.capx

    just cheack if its working

  • Hi everyone. how can I upload capx files ? ( I dont have enough point to upload url )

  • Hi everyone. i made png paintings with gimp. in C2 they look in bad quallity. its look better just when i change their size to smaller.

    how to make that the paintings will look good in their orginal size. (the window size is 1280x720), (the layout size is 2560, 1440) ?

  • See:

    https://www.scirra.com/blog/112/remember-not-to-waste-your-memory Remember not to waste your memory

    https://www.scirra.com/manual/183/memory-usage Memory usage

    https://www.scirra.com/manual/134/performance-tips Performance tips

    thanks

  • >

    > > HI everyone. i want to make hand drawn art for my game. what is the best size for images to not harm memory performence of the game?

    > > bat not harm the quallity of the images (sorry for the bad english )

    > >

    >

    > It depends in your layout size and window size in which size of your graphics will match. But it really depends in the number of instances you are gonna create. For example...

    >

    > If I were to make a HD Game of 1280x720 px(Windows Size) in landscape orientation and every Tile is sized 128x128px. It will be okay if I create a layout that is small like (3000, 3000) or (6000, 6000) max and object count is limited to 200 to 100 or below (mostly tiled backgrounds) but If I were to use Tilemaps then it will be another story(It will be a lot lesser). I know that by looks of it, it looks so many but if you include everything that your game needs for an Open World Platformer game then it is already enough and can be optimized. I know cause I tested it in my phones, if they are WebGl supported then it will surely run 50 to 60fps Crosswalk.

    >

    > My point is, that if you have bigger images then limit the object count but if you have smaller images you can have a little bit more instances.

    >

    > Mobile Game Screen Ration 16:9 HD - Windows size (1280, 720) and make tiles(repeatable images) according to the size you want to be seen in your game.

    > Examples:

    > *(32x32)

    > *(64x64)

    > *(128x128)

    > *(256x256)

    >

    Windows size (1280, 720) 16:9 is also HD and retains very good quality even in Desktops.

    thanks a lot . your comment very helped me.

    do you know how to make the game looks in hd?

  • HI everyone. i want to make hand drawn art for my game. what is the best size for images to not harm memory performence of the game?

    bat not harm the quallity of the images (sorry for the bad english )

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  • Would this work for you?

    on key pressed

    > ship spawn bullet

    > bullet set angle 0 degrees

    > ship spawn bullet

    > bullet set angle 45 degrees

    > ship spawn bullet

    > bullet set angle 315 degrees

    There are ofcourse ways to do it with repeat 3 times and such, but basically this should work..

    thanks worked

  • Hi everyone. i make space shooter game. How to make that the enemies will shoot 3 bullets to 3 different directions?

  • add a condition "is not flashing" (is flashing inverted) to the events that harm your player?

    thanks its worked

  • Hi everyone. How to make that when the player have the "Flash" behavior the enemies will not be able to harm him? (the player have life bar with global variable)

  • Easy. "On collision with Sprite -> go to layout by name -> choose("layoutname1","layoutname2","layoutname3"). Use as many names as you need.

    thanks

  • hi everyone. how can i make that if the player collide sprite. the sprite will take him to random layout between some options?

    for example: if the player in layout 1 have collision with sprite, the sprite will take him to layout : 2 or 3 or 4.

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danul777

Member since 12 Apr, 2015

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